Cineversity Tutorials

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According to the data and stats that were collected, 'Cineversity Tutorials' channel has an excellent rank. Despite such a rank, the feed was last updated more than a month ago. The channel mostly uses medium-length articles along with sentence constructions of the advanced readability level, which is a result that may indicate difficult texts on the channel, probably due to a big amount of industrial or scientific terms.

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The Reflectance Channel, Part 01: Reflectance Theory

[...] The Reflectance channel in Cinema 4D combines reflection and specular properties to define how light and the [...]

The Reflectance Channel, Part 08: Layer Blending

[...] this video you will learn about the Layer Blending dropdown found in the Layers Tab or the Reflectance Channel. These options include Normal blending and Add Blending and affect how the various [...]

The Reflectance Channel, Part 06: Dealing With Imported Materials

[...] noted that files saved in R16 will not render properly in previous versions of C4D as the Reflectance Channel is not supported in previous versions. [...]

The Reflectance Channel, Part 15: The Layer Sampling Attributes

This video covers the various Layer Sampling attributes. These can be used to fine-tune how a specific reflection layer is rendered and include: Sampl [...]

Unity Game Development with Cinema 4D, Part 05: Export a Game Level for Unity

In this tutorial, you’ll learn how to export static models that make up the environment or level design for the MAXON Invasion game. You’ll see ho [...]

Unity Game Development with Cinema 4D, Part 04: Setting up a Unity Project

In this tutorial, you’ll learn how to begin a game by creating a new Unity project. [...]

Unity Game Development with Cinema 4D, Part 03: Unity Interface for C4D Artists

In this tutorial, you’ll gain a basic introduction to the Unity interface and how Unity interface elements relate to those in Cinema 4D. [...]

Unity Game Development with Cinema 4D, Part 02: Integration Concepts

In this tutorial, you’ll learn how to use Cinema 4D with Unity. You’ll learn how geometry, textures and animation from C4D transfer into Unity as [...]

Modeling a Propane Tank, Part 04: Creating the Valve Assembly

[...] This video covers the creation of the valve assembly that screws into the top of the propane tank. We use some cylinders, a Bool object, and some basic modeling techniques to create this [...]

Modeling a Propane Tank, Part 10: Adding Details to the Handle/Frame - Part 1

[...] This video covers the addition of details to the handle area of the propane tank. [...]

Modeling a Propane Tank, Part 12: Adding the Base of the Tank

This video takes us through the process of modeling the lowest ring shaped bit of geometry on the tank. We used a modeling technique very close to the [...]

Modeling a Propane Tank, Part 11: Adding Details to the Handle/Frame - Part 2

This part tackles the creation of the hand holds by curling the existing geometry upwards using two Bend deformers. We also add some polish to the cor [...]

Biped Rigging for Games, Part 10: Weight Symmetry

In this video we’ll make our weights symmetrical using the ‘Auto Mirror’ function in the Weights Manager. We will then need to normalize the wei [...]

Biped Rigging for Games, Part 09: Smoothing Weights

In this video we will use the weights manager’s smoothing tab to apply some smoothing our weights. We’ll be smoothing only two joints at a time to [...]

Biped Rigging for Games, Part 08: Weighting the Legs

In this video we’ll be weighting the legs. This will conclude the weight blocking portion of the series. [...]

Biped Rigging for Games, Part 07: Weighting the Arms

In this video we’ll apply weighting to the arms of our character. The fingers can be particularly tedious to weight, so we’ll try to use workflows [...]

Polygon Pen, Part 07: Retopologizing

[...] Use the Polygon Pen Tool’s reproject mode to retopologize a high-resolution sculpt of an Owl by Patrick Goski. [...]

Polygon Pen, Part 06: Technical Drafting

[...] Use the Polygon Pen Tool, along with point, guide, & auto-guide snapping to draw out the floorplan of a house. [...]

Polygon Pen, Part 05: Extruding Points, Edges, and Polygons

[...] Learn how to extrude points, edges, and polygons with the Polygon Pen tool. With these techniques you can quickly build out solid edge flow in your mesh. [...]

Polygon Pen, Part 04: Adding and Removing Detail in Existing Geometry

[...] Learn how to add points to polygons and edges with the Polygon Pen Tool. Cut through existing edges in knife mode, and add semi-circles to your edges with Arc [...]

Bullet Time, Part 08: Adding Effectors to the Text

In this video, you will use a plain effector to animate the rotation and scale of each letter into place, to align with the camera arriving at the tit [...]

Bullet Time, Part 07: Creating the Text

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Bullet Time, Part 06: Baking an Environment Reflection

In this video, you will create a sphere in the middle of our scene, and by setting it to 100% reflectance, use it as a source for baking a reflection [...]

Bullet Time, Part 05: Lighting the Scene

In this video, you will cover lighting our scene and discuss how adding different types of lights can affect the overall shot and mood of a scene. You [...]

Motion Tracking: Adding Text to Footage, Part 03: Adding 3D Text, Lighting, and ...

[...] You will start our series on motion tracking with a shot of a patch of grass in Washington Square Park.You’ll also create reflections by [...]

Motion Tracking: Adding Text to Footage, Part 01: Series Introduction

This introductory video contains the finished four shots that will be created during this series, namely the patch of grass in the park (3D manual tra [...]

Motion Tracking: Adding Text to Footage, Part 06: Planar Tracking: On the Side o...

Another example of a shot that lacks parallax is of a 2D planar surface. In this case, you use yet another method of tracking in CINEMA 4D, the planar [...]

Motion Tracking: Adding Text to Footage, Part 05: Nodal Pan: 3D Logo on the Side...

When footage is shot on a tripod, it does not contain the parallax that is found in footage shot with a free moving camera (as in the previous two exa [...]

CV-Weight Scripts, Part 01:  Introduction

[...] the Cinema 4D Weight Manager, and bind characters with a straightforward, visual workflow. CV-Weight Scripts are available via the CV-Toolbox unified installer. You can also download the script files [...]

CV-Weight Scripts, Part 02: CV-Weight Presets and CV-Apply Weights To Select Ove...

[...] This video showcases a few simple, but very helpful scripts in the CV-Weight Scripts. The CV-Weight Value scripts allow you to quickly and easily adjust the strength of the [...]

CV-Weight Scripts, Part 03: CV-Copy/Paste Weights, CV-Blend Weights and CV-Hamme...

[...] Part 3 of the CV-Weight Scripts showcases the scripts meant for applying and fixing your weights. The scripts include Copy/ [...]

The Reflectance Channel, Part 13: The Layer Color and Layer Mask Attributes

[...] you will learn about the Layer Color and Layer Mask attributes and the effect they have on a Reflectance layer, as well as the key difference between the two. Find out how the sliders and color affect [...]

The Reflectance Channel, Part 12: The Bump Strength

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The Reflectance Channel, Part 04: An Overview of the Attenuation Methods

[...] explore the different Attenuation Models and how each affects the relationship between the reflectance layer and Color channel. You’ll learn that modes like Average and Maximum are ideal for [...]

?Key Phrases
The Reflectance Channel, Part 01: Reflectance Theory

[...] The Reflectance channel in Cinema 4D combines reflection and specular properties to define how light and the [...]

The Reflectance Channel, Part 08: Layer Blending

[...] this video you will learn about the Layer Blending dropdown found in the Layers Tab or the Reflectance Channel. These options include Normal blending and Add Blending and affect how the various [...]

The Reflectance Channel, Part 06: Dealing With Imported Materials

[...] noted that files saved in R16 will not render properly in previous versions of C4D as the Reflectance Channel is not supported in previous versions. [...]

The Reflectance Channel, Part 15: The Layer Sampling Attributes

This video covers the various Layer Sampling attributes. These can be used to fine-tune how a specific reflection layer is rendered and include: Sampl [...]

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