Citrus

?

Channel Reputation Rank

#180
?

Activity Status

Stale

last updated

According to the data and stats that were collected, 'Citrus' channel has an excellent rank. Despite such a rank, the feed was last updated more than a year ago. The channel mostly uses long articles along with sentence constructions of the basic readability level, which is a result indicating a well-balanced textual content on the channel.

About 'Citrus' Channel

Game Engine for iOS, Android, BlackBerry, Windows, Mac and Linux

? Updates History Monthly Yearly
? Content Ratio
? Average Article Length

'Citrus' has mostly short articles at the moment, however, they might have a great potential to develop their materials and quality in future.

short

long

? Readability Level

'Citrus' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'Citrus' contains texts with mostly positive attitude and expressions (e.g. it may include some favorable reviews or words of devotion to the subjects addressed on the channel).

positive

negative

Recent News

Unfortunately Citrus has no news yet.

But you may check out related channels listed below.

V3.1.0 new input system, Nape 2, multiplayer friendly, meet Braid.

[...] Hi guys, Two weeks without Citrus Engine updates? What happened? No worries, we have worked hard to make this new update available [...]

V3.1.4 improvements and Feathers

[...] variable has also a getter. States classes have a protected variable _ce which refers to the Citrus Engine. Nape’s Hero has a static friction removed when the player move, and set when it stops [...]

Getting started with Citrus Engine, Starling and Box2D

[...] This tutorial explains how to create your first game for the web and mobile with Citrus Engine using Stage3D (via Starling framework) and Box2D physics engine. Final demo: Try | See source [...]

V3.1.9 engine improvement

[...] a busy year, even for Flash Developers (take that Apple), and we don’t forget at all the Citrus Engine! Here come a new update with mostly bug fixes and some improvements. Thanks to everyone for [...]

V3.1.8-introducing the multi-resolution solution, gamepads, sound manager improv...

[...] Hey there, It was about time to provide a new build, isn’t it? We’re proud to share this one with you. It introduces a top gun feature: [...]

V3.1.1 Stage3D Interoperation

[...] the previous build, it seems that you loved the Braid demo! It’s already time to provide a new build with some fixes and improvements. We have unify the way that Away3D is added, now it uses a [...]

V3.1.3 camera system and wiki, be ready for the game jam!

[...] Hey folks! We’re happy to provide you a new build one day before the Gobal Game Jam! We’d time to improve the new camera system which is now [...]

V3.1.7 features reworked and cool additions!

[...] Hey guys, we’re proud to share this new build! Sometimes it is good to see what we already have and improve it. No worries, we have added some [...]

V3.1.6 performances, performances

[...] Bones update, and added one variable which will greatly improve performances on mobile! Changelog Updated on Nape 2.0.8 Updated on DragonBones 2.1.1 Mouse/Touch are disable on objects to save [...]

V3.1.6 performances, performances

[...] Bones update, and added one variable which will greatly improve performances on mobile! Changelog Updated on Nape 2.0.8 Updated on DragonBones 2.1.1 Mouse/Touch are disable on objects to save … [...]

V3.1.7 features reworked and cool additions!

[...] also improved three main features: the camera system, the sound manager and object pooling! Changelog Updated on Feathers 1.1.0. Updated on Nape 2.0.9. Added Spine 2D skeleton library support. Added [...]

V3.1.5 performances, comments, EazeTween

[...] to prevent lots of unuseful function call: for example a Coin object doesn’t need its update function to be called. On mobile it will save lots of performances! No worries, all the examples have [...]

V3.1.4 improvements and Feathers

[...] is exactly the same. So what I’m suggesting is to replicate this behavior: - keep our update function with the time delta as a parameter coming from the CitrusEngine class using an enter frame [...]

V3.1.1 Stage3D Interoperation

[...] a bug where Starling couldn’t dispose. fixed a bug on TimeShifter using params. fixed camera offset for BlittingView. Thanks to this update it is really easy to use Away3D with Starling, it [...]

V3.1.8-introducing the multi-resolution solution, gamepads, sound manager improv...

[...] now. offset is replaced by “center” which defines the relative position of the camera offset to its width and height. ex: if center is 0.5,0.5 then the offset will be in the middle of the [...]

V3.1.0 new input system, Nape 2, multiplayer friendly, meet Braid.

[...] you had to resize the code hinting window to actually see if you were in a box2d package, or a nape package, etc. We apologize for compatibility issues with games made with the previous version (it [...]

V3.1.7 features reworked and cool additions!

[...] just know that its there if you want cool depth effect. Something I should add, the camera zoom function does not mean the camera moves towards the objects – as such, when zooming, [...]

?Key Phrases
V3.1.0 new input system, Nape 2, multiplayer friendly, meet Braid.

[...] Hi guys, Two weeks without Citrus Engine updates? What happened? No worries, we have worked hard to make this new update available [...]

V3.1.4 improvements and Feathers

[...] variable has also a getter. States classes have a protected variable _ce which refers to the Citrus Engine. Nape’s Hero has a static friction removed when the player move, and set when it stops [...]

Getting started with Citrus Engine, Starling and Box2D

[...] This tutorial explains how to create your first game for the web and mobile with Citrus Engine using Stage3D (via Starling framework) and Box2D physics engine. Final demo: Try | See source [...]

V3.1.9 engine improvement

[...] a busy year, even for Flash Developers (take that Apple), and we don’t forget at all the Citrus Engine! Here come a new update with mostly bug fixes and some improvements. Thanks to everyone for [...]

Related channels