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Original announcement on jmonkeyengine.org This release has been years in the making – something we’re determined to change going forward. That being...
A detailed study of how the Supreme Commander game renders a frame. Reverse-engineering was done with PIX....
After half a year of work, Godot, the most advanced open source self-contained game development environment reached version 1.1. This game engine is a...
An open-sourced Unity3D library & demo that shows how to plan and move a ballistic projectile targeting a (moving) target under the influence of air...
The original Deus Ex is among the most critically acclaimed PC games of its time. This article discusses the techniques that go into rendering a single...
Chris Doran, former founder at Geomerics (the real-time lighting company) and now director at ARM, has just written an interesting piece on the convergence...
Tungsten is a physically based renderer written in early 2014 for the Image Synthesis Rendering Competition at ETH, where it won 1st place. It is a forward...
Yobi3D is a search engine for 3d models. Results can also be visualized....
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But you may check out related channels listed below.
[...] We are pleased to announce that Matali Physics 2.9 introduces comprehensive support for universal Windows apps in native code. Matali [...]
[...] We are pleased to announce the release of Matali Physics 3.3. Matali Physics is a high-performance, cross-platform, advanced 3D physics engine intended for physics-based [...]
[...] blog in which I will be showing how to create sci-fi first person shooter game using Unreal Engine 4 from start to ship. You don’t need programming or art skills to create such game [...]
[...] blog in which I will be showing how to create sci-fi first person shooter game using Unreal Engine 4 from start to ship. You don’t need programming or art skills to create such game and [...]
[...] blog in which I will be showing how to create sci-fi first person shooter game using Unreal Engine 4 from start to ship. You don’t need programming or art skills to create such game and [...]
[...] a video and a blog post showcasing new lighting techniques that are now available in the Unreal Engine 4. The post with the video can be found here: http://www.geomerics.com/blogs/dynamic-lighting- [...]
[...] a skilled team of seven. We’ve mostly been tackling all pre-production elements of game development, and now we’ve come up to the point to test if our base concept has any merit. “ [...]
[...] game developers focus on making their games. We have roughly a decade of experience with game development and general software development. At this point we’re looking for developers that are [...]
[...] game developers focus on making their games. We have roughly a decade of experience with game development and general software development. At this point we’re looking for developers that are [...]
[...] shooter game using Unreal Engine 4 from start to ship. You don’t need programming or art skills to create such game and I would like to describe how it can be done. Blog... [...]
[...] person shooter game using Unreal Engine 4 from start to ship. You don’t need programming or art skills to create such game and I would like to describe how it can be done. Blog... [...]
[...] person shooter game using Unreal Engine 4 from start to ship. You don’t need programming or art skills to create such game and I would like to describe how it can be done. Blog can be... [...]
[...] We are pleased to announce that Matali Physics 2.9 introduces comprehensive support for universal Windows apps in native code. Matali [...]
[...] We are pleased to announce the release of Matali Physics 3.3. Matali Physics is a high-performance, cross-platform, advanced 3D physics engine intended for physics-based [...]
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