Easy Android Coding
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[...] Part 2 – Adding the ground in Get the source code for this tutorial here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/ [...]
[...] ) LibGDX library – Download here Phone / Tablet that runs Android 3.0 and up Download the source code for this tutorial here: Source Code Download Project Activities #SupportedOrientations: [...]
[...] Part 3 – Drawing the pipes Grab the source code here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/ [...]
[...] Part 4 – Now we add the bird Grab the source code here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/ [...]
[...] what’s left to do before we can call this a real game? Let’s just use this list: High-score, Title screen, sound effects. Get the source code here! https://dl.dropboxusercontent.com/u/8673694/you% [...]
[...] . We use gamerunning to store whether game is running or not, we use this later for showing a title screen before we start the game. We then declare birddead to check if the bird is living or dead, a [...]
[...] little complex if you want to use it many times, like say to draw multiple lines of text for a title screen. The solution is to write a small function that handles it for us so we can just use a short [...]
[...] I’ve finished the first version of my Flappy Bird clone using the LibGDX library with Basic4Android. Download the source code here: Cloney Bird [...]
Part 5 – Adding player input Grab the source code: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/CloneyBirdTutorial/P [...]
[...] use, the size, etc… I’ve added a screenshot showing the settings I’ve used for our Flappy Bird Clone. Once you’ve copied those settings, open the export options menu item and copy the [...]
Part 1 – Drawing an image What you need Basic4Android (obviously) LibGDX library – Download here Phone / Tablet that runs Android 3.0 and up [...]
[...] for each sound effect, these objects are of type LGSound, add the following lines to the globals section to add an effect for flapping wings and one for dying Dim snd_hit As lgSound Dim snd_flap As [...]
[...] we need to declare a new texture to hold our ground graphic. Add the following line the globals section: Dim myGD As lgTexture ‘ground image We also need to declare some variables to use to [...]
[...] our game with our scrolling ground tiles, it’s time we add the pipes. First off, in the globals section we’ll add a type to hold the pipe object. An object in programming, is just a [...]
[...] method. This first needs declaring, just like everything else so let’s declare it in our Globals section just like everything else: Dim IP As lgInputProcessor Initialise the object in the LG_Create [...]
Part 1 – Drawing an image What you need Basic4Android (obviously) LibGDX library – Download here Phone / Tablet that runs Android 3.0 and up [...]
Part 2 – Adding the ground in Get the source code for this tutorial here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4andr [...]
Part 3 – Drawing the pipes Grab the source code here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/CloneyBirdTutor [...]
Part 4 – Now we add the bird Grab the source code here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/CloneyBirdTut [...]
[...] drops below zero then we make a new pipe. First we reset the pipe countdown to 40% of the viewport width, this means we should end up with three pipes on screen at once. We then define a new pipe to [...]
[...] part that says Mod(vpW*0.20)simply means to devide the frames amount by 20% the width of the viewport width and return the remainder, this is because the frames value keeps going up each frame, but we [...]
[...] to put this point at the centre of the bird. The width of the bird is set to 8.5% of the viewport width and the height is set to 4% of the viewport height. So the origin in the centre of the bird [...]
[...] (lGdx.Files.internal(“day_background.png”)) This file must exist in your files folder within the project folder. The file can be any size and resolution as LibGDX will scale [...]
[...] it for this part. Try running your code (remember to add the bird graphic file to your files folder), if you get any problems then check the downloadable source code against what you’ve [...]
[...] lGdx.Audio.NewSound(“select.wav”) ‘ load flapping sound These files need to be in your files folder. We’re now ready to use them. Find the section in the LG_Render where the bird hits [...]
[...] go to the options menu again and select “Save bitmap font as…” Then save it into your files folder in your Flappy bird project folder. It’s probably worth saving the settings using the [...]
[...] , if the bird is alive, then just draw the score to the screen, otherwise, decrease the restartCD countdown, then check if the score is a new high-score, if it is, then save the high-score to the [...]
[...] games run smoothly on older devices. Activity Create This is where we initialise our LibGDX graphics engine and tell Android where to draw it surface = lGdx.InitializeView(“LG”) The above [...]
[...] Part 2 – Adding the ground in Get the source code for this tutorial here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/ [...]
[...] ) LibGDX library – Download here Phone / Tablet that runs Android 3.0 and up Download the source code for this tutorial here: Source Code Download Project Activities #SupportedOrientations: [...]
[...] Part 3 – Drawing the pipes Grab the source code here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/ [...]
[...] Part 4 – Now we add the bird Grab the source code here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/ [...]
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