Garry's Mod
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[...] Added Panel:GetChildren() Added Angle:Set( ang ) Added Angle:Zero() Added Angle:IsZero() Added Entity:SetPreventTransmit( ply, bool ) Added Entity:SetNextClientThink( float ) Added Entity: [...]
[...] was changed on the server - but remained the same on the client. This should now be fixed. Added Entity:AddCallback( name, function ) This adds a callback to a specific event. The only available [...]
[...] http.Post( url, params (table), onsuccess, onfailure ) Fixed spawn effect being ping delayed Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect) Added Entity:GetSpawnEffect() [...]
[...] OSX sound bugs Added option to turn off spawn effect Added option to turn off world tooltips Added Entity:IsRagdoll() Added Entity:GetRagdollOwner() Added soundscapes to gm_construct and gm_flatgrass [...]
I put an update out today in hope that it would fix the recent Mac issues. I screwed it up though,... [...]
UPDATE: I’ve asked Valve to roll this update back. It is suffering from a few problems. Workshop maps are all purple. Linux servers have glibc ver [...]
Hey guys – I sent an update to valve. There’s a lot of internal changes here that might bite us in the ass in many different ways. We’ve ... [...]
Hey guys. So it took a long time for update 160 to come out.. and it came out this morning and there was a bunch of crap that went wrong. Weapons wer [...]
Hey guys, I uploaded a patch today which fixes all the issues caused by Friday’s TF2 update (freezing, crashing, no sound, missing spawnicons). Bein [...]
Ok guys, it’s getting serious now. We have one week until Garry’s Mod 13 will swallow Garry’s Mod 12. Here’s some stuff to keep in mind: GMod [...]
I sent an update to Valve. I’m hoping it fixes all the major issues right now - so I can start off merging the latest code and get linux working aga [...]
Every wonder what would it would be like if HL2 and Garry’s Mod were real and everyone stopped phoning Dr Kleiner and he got sad? Well – ... [...]
[...] I have sent a patch to the GMod Beta to Valve. Servers will need to be updated before you will be able to join. Added TTT Removed [...]
I sent GMod Update 23 to Valve. It should hopefully be live soon! Added Entity Driving Fixed SRCDS crash on startup Fixed properties menu not openi [...]
[...] I sent an update to Valve for the GMod Beta. It should hopefully go live quite soon. Added texture/material/swep/sent/effect/gamemode auto [...]
I know what you’re thinking. How did we get to 31? Well - there’s been other bug fixing patches that weren’t announced. That’s how. So lets bu [...]
[...] I sent an update to Valve.. here’s the changes.. Added Player:ShowProfile() Added... [...]
[...] ” members Added render.GetAmbientLightColor() Added render.ComputeLighting( pos, normal ) Added player:AllowFlashlight( bAble ) Added player:CanUseFlashlight() Entity:IsOnFire() is now available [...]
[...] Blah Blah”. We dropped the kicked by console part - now it will just show “Blah Blah Blah”. Added Player:ScreenFade As requested by the community, this function is a 1:1 binding of the [...]
[...] gm_construct Updated gm_flatgrass Added bone manipulator Added NPC biggifier and smallifier Added player colour customization Changing mounted content no longer requires a restart Duplications can [...]
[...] icons and fonts not working in workshop addons Fixed server crash exploit Fixed crashes due to player models with broken IK Fixed duplicated emitters being misaligned Fixed camera not duplicating [...]
[...] of new balloon models available by default now! Enjoy! Player model updates The HL2 citizen player models were drastically enhanced, and Odessa is now colourable. The player models will now transition [...]
[...] scratching the surface, as many other improvements were made too. And last but not least, all player models are now accessible by everyone, regardless of which games are mounted! gm_construct update [...]
[...] reacted when clicking on the text of the button. That’s been fixed. Fixed LOD issues with player models With the recent Scream Fortress 4 update for Team Fortress 2, Valve introduced some code- [...]
I just sent update 19 to Valve. I’ve tried to quash the main annoyances in this update. So... [...]
I’ve sent another update for the Beta version of Garry’s Mod to Valve. If you want to... [...]
I sent an update to the beta to Valve. It seems like not a lot has changed when you look at this changelist, especially since the last patch. To be to [...]
[...] Hey dudes, I sent another beta update to Valve! Here’s the changes: Added matproxy library Added NPC biggifier and smallifier Added [...]
What up boys, I sent an update to the beta to Valve. Here’s some of the changes: Updated gm_construct (wip) Updated gm_flatgrass (wip) Maps [...]
I sent an update to Valve.. here’s the changes.. Added Player:ShowProfile() Added... [...]
I sent a quick patch to Valve for the GMod 13 Beta. IMesh::BuildFromTriangles now accepts “color” members Added render.GetAmbientLightCo [...]
I sent an update to Valve for the GMod Beta. It should hopefully go live quite soon. Added texture/material/swep/sent/effect/gamemode auto refresh U [...]
[...] I released a Garry’s Mod update yesterday. Fixed some HTML panels not showing up Fixed HTML panels being distorted Fixed HTML [...]
I sent a quick patch to Valve this morning. Here’s the extensive change log: Fixed crash when joining server This should fix the problem that has [...]
What up! I sent a patch to Valve! It should be live now! Your server needs to restart! Here’s what’s changed! Unified viewmodel system The arms [...]
[...] Added Panel:GetChildren() Added Angle:Set( ang ) Added Angle:Zero() Added Angle:IsZero() Added Entity:SetPreventTransmit( ply, bool ) Added Entity:SetNextClientThink( float ) Added Entity: [...]
[...] was changed on the server - but remained the same on the client. This should now be fixed. Added Entity:AddCallback( name, function ) This adds a callback to a specific event. The only available [...]
[...] http.Post( url, params (table), onsuccess, onfailure ) Fixed spawn effect being ping delayed Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect) Added Entity:GetSpawnEffect() [...]
[...] OSX sound bugs Added option to turn off spawn effect Added option to turn off world tooltips Added Entity:IsRagdoll() Added Entity:GetRagdollOwner() Added soundscapes to gm_construct and gm_flatgrass [...]
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