Garry's Mod

?

Channel Reputation Rank

#23
?

Activity Status

Stale

last updated

According to the data and stats that were collected, 'Garry's Mod' channel has an outstanding rank. Despite such a rank, the feed was last updated more than a year ago. The channel mostly uses long articles along with sentence constructions of the basic readability level, which is a result indicating a well-balanced textual content on the channel.

About 'Garry's Mod' Channel

A sandbox game for the PC, Mac and Linux

? Updates History Monthly Yearly
? Content Ratio
? Average Article Length

Short articles, prevailing on the channel, can be a good choice for 'Garry's Mod' if they’re going to gain their audience’s sympathy with brevity. Also, there are medium-length pieces making up more than a quarter of all articles.

short

long

? Readability Level

'Garry's Mod' mostly contains texts of a basic readability level which may show their aim to reach a wider audience. Besides, there are articles of intermediate readability, which make up more than one third of all content on the channel.

advanced

basic

? Sentiment Analysis

Neutral sentiment normally indicates an unbiased attitude that prevails in the channel’s articles (e.g. it may include some kind of scientific or professional materials).

positive

negative

Recent News

Unfortunately Garry's Mod has no news yet.

But you may check out related channels listed below.

Garry's Mod - Update 143

[...] Added Panel:GetChildren() Added Angle:Set( ang ) Added Angle:Zero() Added Angle:IsZero() Added Entity:SetPreventTransmit( ply, bool ) Added Entity:SetNextClientThink( float ) Added Entity: [...]

Garry's Mod - Update 153

[...] was changed on the server - but remained the same on the client. This should now be fixed. Added Entity:AddCallback( name, function ) This adds a callback to a specific event. The only available [...]

GMod Beta - Update 22

[...] http.Post( url, params (table), onsuccess, onfailure ) Fixed spawn effect being ping delayed Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect) Added Entity:GetSpawnEffect() [...]

GMod Beta - Update 37

[...] OSX sound bugs Added option to turn off spawn effect Added option to turn off world tooltips Added Entity:IsRagdoll() Added Entity:GetRagdollOwner() Added soundscapes to gm_construct and gm_flatgrass [...]

GMod Update 132

I put an update out today in hope that it would fix the recent Mac issues. I screwed it up though,... [...]

GMod Update 156

 UPDATE: I’ve asked Valve to roll this update back. It is suffering from a few problems. Workshop maps are all purple. Linux servers have glibc ver [...]

GMod Update 160

Hey guys – I sent an update to valve. There’s a lot of internal changes here that might bite us in the ass in many different ways. We’ve ... [...]

GMod Update 161

Hey guys. So it took a long time for update 160 to come out.. and it came out this morning and there was a bunch of crap that went wrong. Weapons wer [...]

GMod Update #142

Hey guys, I uploaded a patch today which fixes all the issues caused by Friday’s TF2 update (freezing, crashing, no sound, missing spawnicons). Bein [...]

One Week Remaining

Ok guys, it’s getting serious now. We have one week until Garry’s Mod 13 will swallow Garry’s Mod 12. Here’s some stuff to keep in mind: GMod [...]

Garry's Mod - Update 148

I sent an update to Valve. I’m hoping it fixes all the major issues right now - so I can start off merging the latest code and get linux working aga [...]

Ode To Garry’s Mod

Every wonder what would it would be like if HL2 and Garry’s Mod were real and everyone stopped phoning Dr Kleiner and he got sad?   Well – ... [...]

GMod Beta - Update 34

[...] I have sent a patch to the GMod Beta to Valve. Servers will need to be updated before you will be able to join. Added TTT Removed [...]

GMod Beta - Update 23

I sent GMod Update 23 to Valve. It should hopefully be live soon! Added Entity Driving Fixed SRCDS crash on startup Fixed properties menu not openi [...]

Garry's Mod Beta - Update 26

[...] I sent an update to Valve for the GMod Beta. It should hopefully go live quite soon. Added texture/material/swep/sent/effect/gamemode auto [...]

GMod Beta - Update 31

I know what you’re thinking. How did we get to 31? Well - there’s been other bug fixing patches that weren’t announced. That’s how. So lets bu [...]

Garry's Mod Beta - Update 18

[...] I sent an update to Valve.. here’s the changes.. Added Player:ShowProfile() Added... [...]

Garry's Mod Beta - Update 24

[...] ” members Added render.GetAmbientLightColor() Added render.ComputeLighting( pos, normal ) Added player:AllowFlashlight( bAble ) Added player:CanUseFlashlight() Entity:IsOnFire() is now available [...]

GMod Update 158

[...] Blah Blah”. We dropped the kicked by console part - now it will just show “Blah Blah Blah”. Added Player:ScreenFade As requested by the community, this function is a 1:1 binding of the [...]

Garry's Mod - Update 143

[...] gm_construct Updated gm_flatgrass Added bone manipulator Added NPC biggifier and smallifier Added player colour customization Changing mounted content no longer requires a restart Duplications can [...]

Garry's Mod - Update 146

[...] icons and fonts not working in workshop addons Fixed server crash exploit Fixed crashes due to player models with broken IK Fixed duplicated emitters being misaligned Fixed camera not duplicating [...]

GMod Update 160

[...] of new balloon models available by default now! Enjoy! Player model updates The HL2 citizen player models were drastically enhanced, and Odessa is now colourable. The player models will now transition [...]

G(ARRYS)Mod Update 162

[...] scratching the surface, as many other improvements were made too. And last but not least, all player models are now accessible by everyone, regardless of which games are mounted! gm_construct update [...]

Garry's Mod - Update 148

[...] reacted when clicking on the text of the button. That’s been fixed. Fixed LOD issues with player models With the recent Scream Fortress 4 update for Team Fortress 2, Valve introduced some code- [...]

Beta Update 19

I just sent update 19 to Valve. I’ve tried to quash the main annoyances in this update. So... [...]

Beta Update 15

I’ve sent another update for the Beta version of Garry’s Mod to Valve. If you want to... [...]

Beta Update 21

I sent an update to the beta to Valve. It seems like not a lot has changed when you look at this changelist, especially since the last patch. To be to [...]

GMod Beta - Update 35

[...] Hey dudes, I sent another beta update to Valve! Here’s the changes: Added matproxy library Added NPC biggifier and smallifier Added [...]

Garry's Mod Beta - Update 25

What up boys, I sent an update to the beta to Valve. Here’s some of the changes: Updated gm_construct (wip) Updated gm_flatgrass (wip) Maps [...]

Garry's Mod Beta - Update 18

I sent an update to Valve.. here’s the changes.. Added Player:ShowProfile() Added... [...]

Garry's Mod Beta - Update 24

I sent a quick patch to Valve for the GMod 13 Beta. IMesh::BuildFromTriangles now accepts “color” members Added render.GetAmbientLightCo [...]

Garry's Mod Beta - Update 26

I sent an update to Valve for the GMod Beta. It should hopefully go live quite soon. Added texture/material/swep/sent/effect/gamemode auto refresh U [...]

Garry's Mod Update 139

[...] I released a Garry’s Mod update yesterday. Fixed some HTML panels not showing up Fixed HTML panels being distorted Fixed HTML [...]

Garry's Mod Update 141

I sent a quick patch to Valve this morning. Here’s the extensive change log: Fixed crash when joining server This should fix the problem that has [...]

G(ARRYS)Mod Update 162

What up! I sent a patch to Valve! It should be live now! Your server needs to restart! Here’s what’s changed! Unified viewmodel system The arms [...]

?Key Phrases
Garry's Mod - Update 143

[...] Added Panel:GetChildren() Added Angle:Set( ang ) Added Angle:Zero() Added Angle:IsZero() Added Entity:SetPreventTransmit( ply, bool ) Added Entity:SetNextClientThink( float ) Added Entity: [...]

Garry's Mod - Update 153

[...] was changed on the server - but remained the same on the client. This should now be fixed. Added Entity:AddCallback( name, function ) This adds a callback to a specific event. The only available [...]

GMod Beta - Update 22

[...] http.Post( url, params (table), onsuccess, onfailure ) Fixed spawn effect being ping delayed Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect) Added Entity:GetSpawnEffect() [...]

GMod Beta - Update 37

[...] OSX sound bugs Added option to turn off spawn effect Added option to turn off world tooltips Added Entity:IsRagdoll() Added Entity:GetRagdollOwner() Added soundscapes to gm_construct and gm_flatgrass [...]

Related channels