Garry's Mod
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An update has been released which fixes an issue that allows malicious clients to cause game-servers to crash. If you don’t want this to happen to your...
Hey everyone, the update is going live right now. The most notable changes here are probably bug fixes and performance improvements related to shadows...
An update has been released which fixes an issue that allows malicious clients to cause game-servers to crash. If you don’t want this to happen to your...
A new update has been released! This time around we’ve mostly got bug fixes, but also some changes to the server browser. The update will be automatically...
A new update has been released! This update is optional. However, I’d recommend that you update any servers you are running. Clients will automatically...
A new update has been released! This update brings the following to Garry’s Mod: Peer-To-Peer friends only mode – Enable this to only allow friends...
A new update has been released! This update is optional, however it is strongly recommended that server owners install it. Clients will automatically...
A new update has been released! This update focuses on fixing bugs and improving performance as well as adding some new features for modders. As usual...
A new update has been released! This update is a small part of the previous update and focuses on fixing crashes and exploits. We apologize, once again...
A new update has been released! This update focuses on fixing bugs and gives text rendering a little love. As usual, servers will need to be updated...
A minor update has been released! This update fixes a few issues introduced by the update earlier toady. Sorry for the delay. If your servers are encountering...
Unfortunately Garry's Mod has no news yet.
But you may check out related channels listed below.
[...] Added Panel:GetChildren() Added Angle:Set( ang ) Added Angle:Zero() Added Angle:IsZero() Added Entity:SetPreventTransmit( ply, bool ) Added Entity:SetNextClientThink( float ) Added Entity: [...]
[...] was changed on the server - but remained the same on the client. This should now be fixed. Added Entity:AddCallback( name, function ) This adds a callback to a specific event. The only available [...]
[...] http.Post( url, params (table), onsuccess, onfailure ) Fixed spawn effect being ping delayed Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect) Added Entity:GetSpawnEffect() [...]
[...] OSX sound bugs Added option to turn off spawn effect Added option to turn off world tooltips Added Entity:IsRagdoll() Added Entity:GetRagdollOwner() Added soundscapes to gm_construct and gm_flatgrass [...]
I put an update out today in hope that it would fix the recent Mac issues. I screwed it up though,... [...]
UPDATE: I’ve asked Valve to roll this update back. It is suffering from a few problems. Workshop maps are all purple. Linux servers have glibc ver [...]
Hey guys – I sent an update to valve. There’s a lot of internal changes here that might bite us in the ass in many different ways. We’ve ... [...]
Hey guys. So it took a long time for update 160 to come out.. and it came out this morning and there was a bunch of crap that went wrong. Weapons wer [...]
Hey guys, I uploaded a patch today which fixes all the issues caused by Friday’s TF2 update (freezing, crashing, no sound, missing spawnicons). Bein [...]
Ok guys, it’s getting serious now. We have one week until Garry’s Mod 13 will swallow Garry’s Mod 12. Here’s some stuff to keep in mind: GMod [...]
I sent an update to Valve. I’m hoping it fixes all the major issues right now - so I can start off merging the latest code and get linux working aga [...]
Every wonder what would it would be like if HL2 and Garry’s Mod were real and everyone stopped phoning Dr Kleiner and he got sad? Well – ... [...]
[...] I have sent a patch to the GMod Beta to Valve. Servers will need to be updated before you will be able to join. Added TTT Removed [...]
I sent GMod Update 23 to Valve. It should hopefully be live soon! Added Entity Driving Fixed SRCDS crash on startup Fixed properties menu not openi [...]
[...] I sent an update to Valve for the GMod Beta. It should hopefully go live quite soon. Added texture/material/swep/sent/effect/gamemode auto [...]
I know what you’re thinking. How did we get to 31? Well - there’s been other bug fixing patches that weren’t announced. That’s how. So lets bu [...]
[...] I sent an update to Valve.. here’s the changes.. Added Player:ShowProfile() Added... [...]
[...] ” members Added render.GetAmbientLightColor() Added render.ComputeLighting( pos, normal ) Added player:AllowFlashlight( bAble ) Added player:CanUseFlashlight() Entity:IsOnFire() is now available [...]
[...] Blah Blah”. We dropped the kicked by console part - now it will just show “Blah Blah Blah”. Added Player:ScreenFade As requested by the community, this function is a 1:1 binding of the [...]
[...] gm_construct Updated gm_flatgrass Added bone manipulator Added NPC biggifier and smallifier Added player colour customization Changing mounted content no longer requires a restart Duplications can [...]
[...] icons and fonts not working in workshop addons Fixed server crash exploit Fixed crashes due to player models with broken IK Fixed duplicated emitters being misaligned Fixed camera not duplicating [...]
[...] of new balloon models available by default now! Enjoy! Player model updates The HL2 citizen player models were drastically enhanced, and Odessa is now colourable. The player models will now transition [...]
[...] scratching the surface, as many other improvements were made too. And last but not least, all player models are now accessible by everyone, regardless of which games are mounted! gm_construct update [...]
[...] reacted when clicking on the text of the button. That’s been fixed. Fixed LOD issues with player models With the recent Scream Fortress 4 update for Team Fortress 2, Valve introduced some code- [...]
I just sent update 19 to Valve. I’ve tried to quash the main annoyances in this update. So... [...]
I’ve sent another update for the Beta version of Garry’s Mod to Valve. If you want to... [...]
I sent an update to the beta to Valve. It seems like not a lot has changed when you look at this changelist, especially since the last patch. To be to [...]
[...] Hey dudes, I sent another beta update to Valve! Here’s the changes: Added matproxy library Added NPC biggifier and smallifier Added [...]
What up boys, I sent an update to the beta to Valve. Here’s some of the changes: Updated gm_construct (wip) Updated gm_flatgrass (wip) Maps [...]
I sent an update to Valve.. here’s the changes.. Added Player:ShowProfile() Added... [...]
I sent a quick patch to Valve for the GMod 13 Beta. IMesh::BuildFromTriangles now accepts “color” members Added render.GetAmbientLightCo [...]
I sent an update to Valve for the GMod Beta. It should hopefully go live quite soon. Added texture/material/swep/sent/effect/gamemode auto refresh U [...]
[...] I released a Garry’s Mod update yesterday. Fixed some HTML panels not showing up Fixed HTML panels being distorted Fixed HTML [...]
I sent a quick patch to Valve this morning. Here’s the extensive change log: Fixed crash when joining server This should fix the problem that has [...]
What up! I sent a patch to Valve! It should be live now! Your server needs to restart! Here’s what’s changed! Unified viewmodel system The arms [...]
[...] Added Panel:GetChildren() Added Angle:Set( ang ) Added Angle:Zero() Added Angle:IsZero() Added Entity:SetPreventTransmit( ply, bool ) Added Entity:SetNextClientThink( float ) Added Entity: [...]
[...] was changed on the server - but remained the same on the client. This should now be fixed. Added Entity:AddCallback( name, function ) This adds a callback to a specific event. The only available [...]
[...] http.Post( url, params (table), onsuccess, onfailure ) Fixed spawn effect being ping delayed Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect) Added Entity:GetSpawnEffect() [...]
[...] OSX sound bugs Added option to turn off spawn effect Added option to turn off world tooltips Added Entity:IsRagdoll() Added Entity:GetRagdollOwner() Added soundscapes to gm_construct and gm_flatgrass [...]
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