Geek's Retreat
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I recently decided to take the plunged and updated from Windows 8 to Windows 10. Wow! it seemed to take what felt like hours. I was granted the privilege...
This post will cover the steps required to draw a traditional Dartboard using HTML5’s canvas. The final product produces the following rendered board...
In this post I’ll cover the basics of implementing drag and drop with collision detection using the Canvas element and JavaScript. The end result will...
The official site claims ‘Node is built on Chrome’s JavaScript runtime it can be used for building fast, scalable network applications’. Drilling into...
Tip #2 in this series touches on the topic of security. With the latest heartbleed vulnerability within OpenSSL hitting the headlines...
Web development is a hard playing field to operate in. The competition is great and keeping ahead of your competitors is difficult. Assuming...
2013 Responsive Design really exploded. It seems to have past the test of time and is here to say. Yes, it causes web developers a little more of...
Screenshot of HTML5 game In the previous parts (1, 2 and 3) we’ve developed a basic game which allows a player to move a target around the...
The WordPress.com stats helper monkeys prepared a 2013 annual report for this blog. Here’s an excerpt: Madison Square Garden can seat 20,000 people...
Following on from Part 2 we have put in place the foundation of our game and have some ‘bad guys’ moving in a menacing manner. ...
Following on from Part 1 we have put in place the foundation of our game. But, we can’t really call it a game as we have no interaction. Reminder...
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[...] ;To make the ‘bad guys’ move we need to alter the ‘move’ method of the Thing object. To do this we need to make use of the direction and speed properties we added to the [...]
[...] passed into the ‘createThing’ function. It is this function that creates a new thing object: The function consists of three lines of code. The first line declares two variables. The [...]
In this post I’ll cover the basics of implementing drag and drop with collision detection using the Canvas element and JavaScript. The end result wi [...]
[...] move on to the code to draw the explosion, let’s look at the Explosion object. Like the Thing object each Explosion uses Cartesian coordinates for its position. The Explosion object also [...]
[...] To fully understand how this works we next need to look into the draw function of the ‘Thing’ object: The above function uses various native function calls to the canvas’ [...]
[...] we need to draw each of the items within the sprites array onto the canvas: Earlier we added a draw function to the Thing object, thus, we simply iterate through the array and tell each Thing to draw [...]
[...] a new method to the Thing object’s prototype: We then call the method within the draw function: This almost perfectly animates our ‘bad guys’, however, if the starting [...]
[...] . These classes are called ‘sec1′ and ‘sec2′. They reference two CSS animations ‘spin’ and ‘spinr’ e.g. The CSS animation above labelled ‘spin& [...]
[...] the Android UI guidelines recommend a minimum tap target size of roughly 7mm, or 48 CSS pixels on a site. Response with Appropriate Content Another recommendation is to never scale down [...]
[...] us to rotate each side into place. The transform-origin property is used in conjunction with CSS rotate and transform, permitting control of the origin of a transform. To further understand this let [...]
In this post I’ll cover the basics of implementing drag and drop with collision detection using the Canvas element and JavaScript. The end result wi [...]
[...] ‘bad guys’. To load the target graphic as an asset we have to modify the loadSprite function as follows: We also need to bind the event related to the mouse movement to a [...]
[...] ;To make the ‘bad guys’ move we need to alter the ‘move’ method of the Thing object. To do this we need to make use of the direction and speed properties we added to the [...]
[...] passed into the ‘createThing’ function. It is this function that creates a new thing object: The function consists of three lines of code. The first line declares two variables. The [...]
In this post I’ll cover the basics of implementing drag and drop with collision detection using the Canvas element and JavaScript. The end result wi [...]
[...] move on to the code to draw the explosion, let’s look at the Explosion object. Like the Thing object each Explosion uses Cartesian coordinates for its position. The Explosion object also [...]
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