Geek's Retreat

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Channel Reputation Rank

#1700
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'Geek's Retreat' channel has a mediocre rank. The feed was last updated more than a year ago. In addition 'Geek's Retreat' includes a significant share of images in comparison to the text content. The channel mostly uses long articles along with sentence constructions of the basic readability level, which is a result indicating a well-balanced textual content on the channel.

About 'Geek's Retreat' Channel

A little corner of the web for little old me!

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? Content Ratio
? Average Article Length

'Geek's Retreat' provides mostly long articles which may indicate the channel’s devotion to elaborated content.

short

long

? Readability Level

'Geek's Retreat' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'Geek's Retreat' contains texts with mostly positive attitude and expressions (e.g. it may include some favorable reviews or words of devotion to the subjects addressed on the channel).

positive

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A simple HTML5 Game tutorial – Part 2

[...] ;To make the ‘bad guys’ move we need to alter the ‘move’ method of the Thing object.  To do this we need to make use of the direction and speed properties we added to the [...]

A simple HTML5 Game tutorial – Part 1

[...] passed into the ‘createThing’ function. It is this function that creates a new thing object: The function consists of three lines of code. The first line declares two variables. The [...]

Canvas Drag and Drop with Collision Detection

In this post I’ll cover the basics of implementing drag and drop with collision detection using the Canvas element and JavaScript. The end result wi [...]

A simple HTML5 Game tutorial – Part 3

[...] move on to the code to draw the explosion, let’s look at the Explosion object. Like the Thing object each Explosion uses Cartesian coordinates for its position.  The Explosion object also [...]

Canvas Drag and Drop with Collision Detection

[...] To fully understand how this works we next need to look into the draw function of the ‘Thing’ object: The above function uses various native function calls to the canvas’ [...]

A simple HTML5 Game tutorial – Part 1

[...] we need to draw each of the items within the sprites array onto the canvas: Earlier we added a draw function to the Thing object, thus, we simply iterate through the array and tell each Thing to draw [...]

A simple HTML5 Game tutorial – Part 2

[...] a new method to the Thing object’s prototype: We then call the method within the draw function: This almost perfectly animates our ‘bad guys’, however, if the starting [...]

CSS3 animated social cube mash-up

[...] . These classes are called ‘sec1′ and ‘sec2′. They reference two CSS animations ‘spin’ and ‘spinr’ e.g. The CSS animation above labelled ‘spin& [...]

Responsive Design does not equal Mobile Optimised

[...] the Android UI guidelines recommend a minimum tap target size of roughly 7mm, or 48 CSS pixels on a site. Response with Appropriate Content Another recommendation is to never scale down [...]

CSS3 animated social cube mash-up

[...] us to rotate each side into place. The transform-origin property is used in conjunction with CSS rotate and transform, permitting control of the origin of a transform. To further understand this let [...]

Canvas Drag and Drop with Collision Detection

In this post I’ll cover the basics of implementing drag and drop with collision detection using the Canvas element and JavaScript. The end result wi [...]

A simple HTML5 Game tutorial – Part 3

[...] ‘bad guys’. To load the target graphic as an asset we have to modify the loadSprite function as follows: We also need to bind the event related to the mouse movement to a [...]

?Key Phrases
A simple HTML5 Game tutorial – Part 2

[...] ;To make the ‘bad guys’ move we need to alter the ‘move’ method of the Thing object.  To do this we need to make use of the direction and speed properties we added to the [...]

A simple HTML5 Game tutorial – Part 1

[...] passed into the ‘createThing’ function. It is this function that creates a new thing object: The function consists of three lines of code. The first line declares two variables. The [...]

Canvas Drag and Drop with Collision Detection

In this post I’ll cover the basics of implementing drag and drop with collision detection using the Canvas element and JavaScript. The end result wi [...]

A simple HTML5 Game tutorial – Part 3

[...] move on to the code to draw the explosion, let’s look at the Explosion object. Like the Thing object each Explosion uses Cartesian coordinates for its position.  The Explosion object also [...]

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