Indie Game Dev Reality
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Well Chris reminded me that I should do an update, so here it is.After employing my brother to do link exchanges recently I've started to notice some...
Just want to appologise for not posting for a while. Not much has happened around here except that I failed to double my traffic. Not sure why, everything...
Adsense is junk.Honestly, since getting it back up to $300/month it's dropped consistantly down to only about $75 now. Number of impressions the same...
I have so many options for my next indie game. I actually have about 5 1/3 done games on the go, one of which I need to develop into a full title for...
I've pretty much cracked it :-)After a lot of tweaking AdSense has generated roughly $100 this week, with a solid high CPM on all pages. Check here to...
By Christmas I aim to have doubled my traffic. Seems like a massive task, but in the past I have managed to double it within a few months, so it IS possible...
http://www.jaggedbladesoft.com/getfullgame2.htmlI'm now offering a free full version game for a link back to my site.After a few days of doing this I...
Well it's pretty much not working. Here is the summary for the week. Newsletter:Of the estimated 15 affiliate sales I got.... 2! I'm guessing a lot of...
Currently my website generates between $300 and $400 per month through direct sales of my games, I plan to increase that to $600-$800 before the end of...
Mighty Rodent was a huge failure. It's actually made me even less money than my very first game. It was still a better than my first game by miles, but...
I see a lot of people coming to indiegamer.com basically asking the question "How much can I really earn?". When I reply to these I know for...
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[...] around the start of 2004, and in all honesty I didn't have a clue. I seriously thought my first game would make at least 100 [...]
[...] Mighty Rodent was a huge failure. It's actually made me even less money than my very first game. It was still a better than my first game by miles, but because I spent around $2000 on art and [...]
[...] Mighty Rodent was a huge failure. It's actually made me even less money than my very first game. It was still a better than my [...]
[...] much not working. Here is the summary for the week. Newsletter:Of the estimated 15 affiliate sales I got.... 2! I'm guessing a lot of the people on the newsletter had already tried the [...]
[...] I was showing them since the game was only actually downloaded by 200 of my 4000 newsletter subscribers.Affiliate ADs:Zero sales.Google ADs:Started off with them everywhere and they were only [...]
[...] game was only actually downloaded by 200 of my 4000 newsletter subscribers.Affiliate ADs:Zero sales.Google ADs:Started off with them everywhere and they were only [...]
[...] similar ads as before. Just earning much less per click. Basically, Google is smart pricing me.Smart pricing means Google decides how much you actually get. If the advertiser payed 50c for [...]
[...] I've pretty much cracked it :-)After a lot of tweaking AdSense has generated roughly $100 this week, with a solid high CPM on all pages. Check here to see [...]
[...] http://www.jaggedbladesoft.com/getfullgame2.htmlI'm now offering a free full version game for a link back to my site.After a few days of doing this I've now gotten a few links, [...]
[...] rankings are slowly crawling to the top which is great news. I've been seeing some decent traffic increases in line with these improvements and sales seem to be picking up in a serious way. Not [...]
[...] around the start of 2004, and in all honesty I didn't have a clue. I seriously thought my first game would make at least 100 [...]
[...] Mighty Rodent was a huge failure. It's actually made me even less money than my very first game. It was still a better than my first game by miles, but because I spent around $2000 on art and [...]
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