Indie Game Dev Reality
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[...] around the start of 2004, and in all honesty I didn't have a clue. I seriously thought my first game would make at least 100 [...]
[...] Mighty Rodent was a huge failure. It's actually made me even less money than my very first game. It was still a better than my first game by miles, but because I spent around $2000 on art and [...]
[...] Mighty Rodent was a huge failure. It's actually made me even less money than my very first game. It was still a better than my [...]
[...] much not working. Here is the summary for the week. Newsletter:Of the estimated 15 affiliate sales I got.... 2! I'm guessing a lot of the people on the newsletter had already tried the [...]
[...] I was showing them since the game was only actually downloaded by 200 of my 4000 newsletter subscribers.Affiliate ADs:Zero sales.Google ADs:Started off with them everywhere and they were only [...]
[...] game was only actually downloaded by 200 of my 4000 newsletter subscribers.Affiliate ADs:Zero sales.Google ADs:Started off with them everywhere and they were only [...]
[...] similar ads as before. Just earning much less per click. Basically, Google is smart pricing me.Smart pricing means Google decides how much you actually get. If the advertiser payed 50c for [...]
[...] I've pretty much cracked it :-)After a lot of tweaking AdSense has generated roughly $100 this week, with a solid high CPM on all pages. Check here to see [...]
[...] http://www.jaggedbladesoft.com/getfullgame2.htmlI'm now offering a free full version game for a link back to my site.After a few days of doing this I've now gotten a few links, [...]
[...] rankings are slowly crawling to the top which is great news. I've been seeing some decent traffic increases in line with these improvements and sales seem to be picking up in a serious way. Not [...]
[...] around the start of 2004, and in all honesty I didn't have a clue. I seriously thought my first game would make at least 100 [...]
[...] Mighty Rodent was a huge failure. It's actually made me even less money than my very first game. It was still a better than my first game by miles, but because I spent around $2000 on art and [...]
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