Lunarch Studios

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Channel Reputation Rank

#580
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'Lunarch Studios' channel has quite a good rank. The feed was last updated more than a year ago. The channel mostly uses short articles along with sentence constructions of the basic readability level, which is a result indicating a well-crafted news inventory on the channel.

About 'Lunarch Studios' Channel

New Article Every Tuesday

? Updates History Monthly Yearly
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? Content Ratio
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? Average Article Length

Medium-length materials prevail on 'Lunarch Studios' that may be an effective tactic to grip their readers’ attention with a wider range of helpful content. Moreover, short articles make up more than one third of the channel’s content.

short

long

? Readability Level

'Lunarch Studios' mostly contains texts of a basic readability level which may show their aim to reach a wider audience. Besides, there are a smaller number of articles of intermediate readability.

advanced

basic

? Sentiment Analysis

Neutral sentiment normally indicates an unbiased attitude that prevails in the channel’s articles (e.g. it may include some kind of scientific or professional materials).

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Recent News
Welcome David! Thanks for making Prismata run 7x faster! Here’s how he did it.

Hi everyone! This is a bit of a cop-out of a blog article, because I’m ridiculously sleep-deprived and have been way too busy over the last few days to...

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Prismata’s performance rating formula

Hi guys, Just a quick update regarding another change that will be going in soon. Since deploying the first version of Arena mode, the “temporary arena...

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Balancing Prismata Openings Through Unit Design – part 2: Tempo and Initiative

Hey guys! A quick news update before we get on with the rest of today’s article: in celebration of our new balance patch, we’ve posted a Kickstarter update...

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Our Largest Balance Patch Ever

Today at 12 noon EST, we deployed our largest Prismata balance patch thus far. A total of 14 units have received changes. In this article, I’m going to...

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Balancing Prismata Openings Through Unit Design – part 1

Hello everyone! In today’s article, I’m going to reveal a few Prismata secrets that we’ve never shared with the public: we’ll be showing off some pages...

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Blog will be late this week. The...

Blog will be late this week. The topic concerns how we deal with Prismata unit balancing while preventing broken openings, auto-wins, and other potential...

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Introducing National Flag Drones in Prismata

Just a quick little tease-post to show you something we’ve been working on. Take a look at these:   We’ll be making quite a few of these in preparation...

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Being Excellent to One Another

Hey everyone! Happy Tuesday! Before we get to today’s article, I want to introduce our latest new summer intern, Jordan Verasamy! Jordan will be working...

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A new UI, new units, new intern, and our plans for the next few months

Hey everyone! This week, we’ll finally be unveiling our new UI. I made a video preview of it below; check it out! There’s already a feedback thread up...

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Cluster Bolt is going to be changed…

The following change will go live this weekend: Cluster Bolt will produce 4 Gauss Charges for you, and 1 Gauss Charge for your opponent. (It formerly...

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Coming next week: Nitrocybe

The post Coming next week: Nitrocybe appeared first on Lunarch Studios.

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Unfortunately Lunarch Studios has no news yet.

But you may check out related channels listed below.

This is it, guys. The Prismata Kickstarter Campaign Launches in UNDER 24 HOURS!

[...] since I decided quit my PhD at MIT to found Lunarch Studios, I’m scared. Not because I’m afraid that we won’t […] The post This is it, guys. The Prismata [...]

How we added tournaments to Prismata in 30 hours: a hackathon post-mortem

[...] How we added tournaments to Prismata in 30 hours: a hackathon post-mortem appeared first on Lunarch Studios. [...]

The Future of Prismata’s Art

[...] , where Game X is typically a work […] The post The Future of Prismata’s Art appeared first on Lunarch Studios. [...]

Quick update: balance survey results are out!

[...] Symbiote. I […] The post Quick update: balance survey results are out! appeared first on Lunarch Studios. [...]

Prismata’s Tech Trees: The stories behind Prismata’s craziest units

  Over the last couple of weeks we’ve introduced a variety of new units, from the utterly game-changing Apollo to the more subtle Auride Core. We [...]

This is it, guys. The Prismata Kickstarter Campaign Launches in UNDER 24 HOURS!

[...] ’m scared. Not because I’m afraid that we won’t […] The post This is it, guys. The Prismata Kickstarter Campaign Launches in UNDER 24 HOURS! appeared first on Lunarch Studios. [...]

Coding huge multiplayer tournaments in 30 hours: the Prismata hackathon

Edit: stream and publicly viewable docs are up, and we’ve blown up over at /r/gamedev. This is a post about a game development hackathon that we’ [...]

Help Improve Prismata’s Wiki… and Win Awesome Prizes!

[...] The Prismata Wiki has become a hugely important resource for both beginners and experts alike, as it contains a [...]

How we added tournaments to Prismata in 30 hours: a hackathon post-mortem

[...] One week ago we ran our Prismata tourney hackathon, in which we attempted to develop a tournament feature for our online game Prismata in [...]

Blog delayed until tomorrow…

[...] the usual time on Tuesday afternoon. We’ve been making a ton of changes/fixes to the Prismata software itself, and the article’s not quite ready just yet. It will be worth the wait!   In [...]

Help Improve Prismata’s Wiki… and Win Awesome Prizes!

Prismata’s greatest strength has always been our community. Since its creation two months ago, the Prismata Wiki has blossomed into one of our grea [...]

?Key Phrases
This is it, guys. The Prismata Kickstarter Campaign Launches in UNDER 24 HOURS!

[...] since I decided quit my PhD at MIT to found Lunarch Studios, I’m scared. Not because I’m afraid that we won’t […] The post This is it, guys. The Prismata [...]

How we added tournaments to Prismata in 30 hours: a hackathon post-mortem

[...] How we added tournaments to Prismata in 30 hours: a hackathon post-mortem appeared first on Lunarch Studios. [...]

The Future of Prismata’s Art

[...] , where Game X is typically a work […] The post The Future of Prismata’s Art appeared first on Lunarch Studios. [...]

Quick update: balance survey results are out!

[...] Symbiote. I […] The post Quick update: balance survey results are out! appeared first on Lunarch Studios. [...]

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