Lunarch Studios
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Hi everyone! This is a bit of a cop-out of a blog article, because I’m ridiculously sleep-deprived and have been way too busy over the last few days to...
Hi guys, Just a quick update regarding another change that will be going in soon. Since deploying the first version of Arena mode, the “temporary arena...
Hey guys! A quick news update before we get on with the rest of today’s article: in celebration of our new balance patch, we’ve posted a Kickstarter update...
Today at 12 noon EST, we deployed our largest Prismata balance patch thus far. A total of 14 units have received changes. In this article, I’m going to...
Hello everyone! In today’s article, I’m going to reveal a few Prismata secrets that we’ve never shared with the public: we’ll be showing off some pages...
Blog will be late this week. The topic concerns how we deal with Prismata unit balancing while preventing broken openings, auto-wins, and other potential...
Just a quick little tease-post to show you something we’ve been working on. Take a look at these: We’ll be making quite a few of these in preparation...
Hey everyone! Happy Tuesday! Before we get to today’s article, I want to introduce our latest new summer intern, Jordan Verasamy! Jordan will be working...
Hey everyone! This week, we’ll finally be unveiling our new UI. I made a video preview of it below; check it out! There’s already a feedback thread up...
The following change will go live this weekend: Cluster Bolt will produce 4 Gauss Charges for you, and 1 Gauss Charge for your opponent. (It formerly...
The post Coming next week: Nitrocybe appeared first on Lunarch Studios.
Unfortunately Lunarch Studios has no news yet.
But you may check out related channels listed below.
[...] since I decided quit my PhD at MIT to found Lunarch Studios, I’m scared. Not because I’m afraid that we won’t […] The post This is it, guys. The Prismata [...]
[...] How we added tournaments to Prismata in 30 hours: a hackathon post-mortem appeared first on Lunarch Studios. [...]
[...] , where Game X is typically a work […] The post The Future of Prismata’s Art appeared first on Lunarch Studios. [...]
[...] Symbiote. I […] The post Quick update: balance survey results are out! appeared first on Lunarch Studios. [...]
Over the last couple of weeks we’ve introduced a variety of new units, from the utterly game-changing Apollo to the more subtle Auride Core. We [...]
[...] ’m scared. Not because I’m afraid that we won’t […] The post This is it, guys. The Prismata Kickstarter Campaign Launches in UNDER 24 HOURS! appeared first on Lunarch Studios. [...]
Edit: stream and publicly viewable docs are up, and we’ve blown up over at /r/gamedev. This is a post about a game development hackathon that we’ [...]
[...] The Prismata Wiki has become a hugely important resource for both beginners and experts alike, as it contains a [...]
[...] One week ago we ran our Prismata tourney hackathon, in which we attempted to develop a tournament feature for our online game Prismata in [...]
[...] the usual time on Tuesday afternoon. We’ve been making a ton of changes/fixes to the Prismata software itself, and the article’s not quite ready just yet. It will be worth the wait! In [...]
Prismata’s greatest strength has always been our community. Since its creation two months ago, the Prismata Wiki has blossomed into one of our grea [...]
[...] since I decided quit my PhD at MIT to found Lunarch Studios, I’m scared. Not because I’m afraid that we won’t […] The post This is it, guys. The Prismata [...]
[...] How we added tournaments to Prismata in 30 hours: a hackathon post-mortem appeared first on Lunarch Studios. [...]
[...] , where Game X is typically a work […] The post The Future of Prismata’s Art appeared first on Lunarch Studios. [...]
[...] Symbiote. I […] The post Quick update: balance survey results are out! appeared first on Lunarch Studios. [...]
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