Max Mallory

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Channel Reputation Rank

#1390
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'Max Mallory' channel has a mediocre rank. The feed was last updated more than a year ago. The channel mostly uses long articles along with sentence constructions of the basic readability level, which is a result indicating a well-balanced textual content on the channel.

About 'Max Mallory' Channel

Community Manager at Mobile Mesh Games, IF writer, and many other things.

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? Average Article Length

'Max Mallory' provides mostly long articles which may indicate the channel’s devotion to elaborated content.

short

long

? Readability Level

'Max Mallory' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'Max Mallory' contains texts with mostly positive attitude and expressions (e.g. it may include some favorable reviews or words of devotion to the subjects addressed on the channel).

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negative

Recent News
Max Mallory, Remembered…

From Chuck Mallory: we are continuing this site to memorialize my son, Max Mallory, a gamer, writer, businessman, friend to many and all-around good guy...

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2015 Games of the Year

Better late than never! Thanks to an illness that’s recently come about, I haven’t been updating my site, let alone showing up on social media or doing...

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Conventions – Attendance is Mandatory

At this point in the year, graduation has advanced from the background to the foreground like a tidal wave appearing on the horizon. My undergrad schedule...

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To Put it Simply – My game for #JamForLeelah

Tonight, I’m publishing my #JamforLeelah game on itch.io. The game is titled To put it simply, and I hope you enjoy it. http://maxpmallory.itch.io/to...

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Woes – Why Molyneux and RPS Both Have Work to Do

Let’s talk about something in games journalism today, and I promise I won’t use the GG-word. Rock Paper Shotgun just published a pretty heavy interview...

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2014 Games of the Year

In no particular order, here are five of my favorite games that came out in 2014. Mountain Mountain blew my mind for the entire journey I spent with...

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The Fatal Flaw of eSports: Complexity

It’s a safe bet that the vast majority of these people are players. I talked a bit with some folks on Twitter recently about the popularity of eSports...

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What is $2.5 Billion Really Worth?

This morning, it was announced that Mojang, the developers of Minecraft, was purchased by Microsoft for $2.5 billion. In addition, the founders of Mojang...

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Thoughts on Coming Out Simulator 2014

In 2010, indie developer Nicky Case participated in the most difficult conversation of his life. Four years later, for the itch.io narrative game jam...

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A Word (or 600) About eSports, Game Journalism, and Motivation

Robert Morris University, a college in Aurora, IL announced today that Riot Games’ popular MOBA League of Legends will become a varsity sport at the school...

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WGDS

WGDS

This weekend was Wisconsin Game Developers Summit on the UW-Milwaukee campus. I attended with a few members of GZTV and had a great time! It was very...

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But you may check out related channels listed below.

Thoughts on Coming Out Simulator 2014

[...] later, for the itch.io narrative game jam “Nar8″, Case made a game about it. That game is Coming Out Simulator 2014. The game takes about 15 minutes to get through, so go play it right here if you [...]

A Word (or 600) About eSports, Game Journalism, and Motivation

[...] Dignitas and Na’Vi as their heroes. But, I do wish that someone had told me the realities of game journalism before I got into it. I doubt it would have swayed my decision, but for someone less [...]

Woes – Why Molyneux and RPS Both Have Work to Do

[...] Shotgun just published a pretty heavy interview with Peter Molyneux, one of the most famous game developers in the world who is currently working with his indie studio 22Cans on the god game Godus. I [...]

Woes – Why Molyneux and RPS Both Have Work to Do

[...] about their goals. Walker’s goal is to expose how wrong it is to take the money of Kickstarter backers without delivering on the company’s promises, and Molyneux’s is to defend himself by [...]

The Fatal Flaw of eSports: Complexity

It’s a safe bet that the vast majority of these people are players. I talked a bit with some folks on Twitter recently about the popularity of eSpo [...]

Woes – Why Molyneux and RPS Both Have Work to Do

Let’s talk about something in games journalism today, and I promise I won’t use the GG-word. Rock Paper Shotgun just published a pretty heavy int [...]

2014 Games of the Year

In no particular order, here are five of my favorite games that came out in 2014. Mountain Mountain blew my mind for the entire journey I spent with [...]

Thoughts on Coming Out Simulator 2014

[...] In 2010, indie developer Nicky Case participated in the most difficult conversation of his life. Four years later, for the [...]

WGDS

[...] This weekend was Wisconsin Game Developers Summit on the UW-Milwaukee campus. I attended with a few members of GZTV and had a great [...]

?Key Phrases
Thoughts on Coming Out Simulator 2014

[...] later, for the itch.io narrative game jam “Nar8″, Case made a game about it. That game is Coming Out Simulator 2014. The game takes about 15 minutes to get through, so go play it right here if you [...]

? Locations
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