Nexus Add-on Standards Association
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[...] image – you must have pixels at full opacity anywhere there will be anything shown, and the alpha channel will take care of how transparent they should be. So for this little example to work we will [...]
[...] Houston, loading that file into the form editor. Much like the Lua editor, the form editor breaks down an XML file into each of the forms it contains, and the hierarchy of UI elements [...]
[...] Houston or created programmatically with Lua. Let’s go through both methods: In Houston In the Form Editor, click on a window, then click the Pixies tab in the Window Properties dialog. I encourage [...]
[...] Time to get this bad boy into our sweet add-on, so I open up the XML file for the add-on in the form editor and add a new “window” type control to put the sprite into. I just named this window “ [...]
[...] add-on called Stalker Resource System (SRS), which is a replacement for the standard Stalker resource bar, adding customization and a ton of features. I will get into some code related things and [...]
[...] might notice (if you look at the two tabs showing the currently open files) the filename of the sprite file has also changed to reflect the new name. The reason I renamed it is because is just looks [...]
[...] into your add-on you’ll need to create a sprite definition for it, which is done through the sprite editor in Houston. In this tutorial I will go through how to create normal sprites (which are the [...]
[...] name which has different advantages. It allows you to easily find all your sprites in the Sprite Browser by just typing in this prefix in the filter section – you can even include the colon to make [...]
[...] example is shown in the previous image, which is also the default bar for the add-on. SRS bar graphic example #2 SRS bar graphic example #3 SRS bar graphic example #4 SRS bar graphic example #5 SRS [...]
This tutorial will function both as a simple tutorial for those who may not have any experience with WildStar’s addon system, AND as a way of testin [...]
Sprites are how images are handled inside WildStar and if you need to get your own images into your add-on you’ll need to create a sprite definition [...]
[...] holds themselves to the same restrictions that addon authors have; anything they can do as a UI addon, we can as well. Bitwise refers to this as “peer level functionality”. There are a few [...]
[...] image – you must have pixels at full opacity anywhere there will be anything shown, and the alpha channel will take care of how transparent they should be. So for this little example to work we will [...]
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