Orbis Infinitas
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[...] Just some words: Orbis Infinitas can now be found on Indie DB! http://www.indiedb.com/games/orbis-infinitas The post Indie DB & [...] ; Here I come! appeared first on Orbis Infinitas. [...]
[...] … The post Early screenshot – Moving player and some textures appeared first on Orbis Infinitas. [...]
[...] … Take a look! The post Video from very early stage of development appeared first on Orbis Infinitas. [...]
[...] Took half of the day to get the basic collision logic for Orbis Infinitas done… Now you can’t walk over water or over trees. It will block your movement. [...]
[...] day almost gone, another step to the goal! Below you can see a very early test image of village generation. Look forward to see the village generation to be in the main focus for a longer time. The [...]
[...] After changing the basic generation algorithm for the map system to Simplex Noise, here comes the first screenshot from a really [...]
[...] Took half of the day to get the basic collision logic for Orbis Infinitas done… Now you can’t walk over water or over trees. It [...]
[...] more and more, so you will see much more better screenshots in the near future. The post Testing Forest Generation appeared first on Orbis Infinitas. [...]
[...] character ist moving with some nice animations based on a sprite system. We also have some testing texture in the screen, more coming soon… And yes, you can walk into every direction and you [...]
[...] block your movement. You can also stay behind trees now – just look! The post Collision logic works fine… appeared first on Orbis Infinitas. [...]
[...] Just some words: Orbis Infinitas can now be found on Indie DB! http://www.indiedb.com/games/orbis-infinitas The post Indie DB & [...] ; Here I come! appeared first on Orbis Infinitas. [...]
[...] … The post Early screenshot – Moving player and some textures appeared first on Orbis Infinitas. [...]
[...] … Take a look! The post Video from very early stage of development appeared first on Orbis Infinitas. [...]
[...] Took half of the day to get the basic collision logic for Orbis Infinitas done… Now you can’t walk over water or over trees. It will block your movement. [...]