Orbis Infinitas

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Channel Reputation Rank

#2280
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'Orbis Infinitas' channel has a mediocre rank. The feed was last updated more than a year ago. In addition 'Orbis Infinitas' includes a significant share of images in comparison to the text content. The channel mostly uses short articles along with sentence constructions of the intermediate readability level, which is a result indicating a well-crafted news inventory on the channel.

About 'Orbis Infinitas' Channel

A fully procedural generated roleplaying game project.

? Updates History Monthly Yearly
? Content Ratio
? Average Article Length

'Orbis Infinitas' has mostly short articles at the moment, however, they might have a great potential to develop their materials and quality in future.

short

long

? Readability Level

'Orbis Infinitas' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'Orbis Infinitas' contains more negatively biased articles than positive or neutral ones (e.g. it may include some critical or negatively biased opinions on the subjects addressed on the channel).

positive

negative

Recent News

Unfortunately Orbis Infinitas has no news yet.

Indie DB – Here I come!

[...] Just some words: Orbis Infinitas can now be found on Indie DB! http://www.indiedb.com/games/orbis-infinitas The post Indie DB & [...] ; Here I come! appeared first on Orbis Infinitas. [...]

Early screenshot – Moving player and some textures

[...] … The post Early screenshot – Moving player and some textures appeared first on Orbis Infinitas. [...]

Video from very early stage of development

[...] … Take a look! The post Video from very early stage of development appeared first on Orbis Infinitas. [...]

Collision logic works fine…

[...] Took half of the day to get the basic collision logic for Orbis Infinitas done… Now you can’t walk over water or over trees. It will block your movement. [...]

Village generation – some testing

[...] day almost gone, another step to the goal! Below you can see a very early test image of village generation. Look forward to see the village generation to be in the main focus for a longer time. The [...]

Early screenshot – Moving player and some textures

[...] After changing the basic generation algorithm for the map system to Simplex Noise, here comes the first screenshot from a really [...]

Collision logic works fine…

[...] Took half of the day to get the basic collision logic for Orbis Infinitas done… Now you can’t walk over water or over trees. It [...]

Testing Forest Generation

[...] more and more, so you will see much more better screenshots in the near future. The post Testing Forest Generation appeared first on Orbis Infinitas. [...]

Early screenshot – Moving player and some textures

[...] character ist moving with some nice animations based on a sprite system. We also have some testing texture in the screen, more coming soon… And yes, you can walk into every direction and you [...]

Collision logic works fine…

[...] block your movement. You can also stay behind trees now – just look! The post Collision logic works fine… appeared first on Orbis Infinitas. [...]

?Key Phrases
Indie DB – Here I come!

[...] Just some words: Orbis Infinitas can now be found on Indie DB! http://www.indiedb.com/games/orbis-infinitas The post Indie DB & [...] ; Here I come! appeared first on Orbis Infinitas. [...]

Early screenshot – Moving player and some textures

[...] … The post Early screenshot – Moving player and some textures appeared first on Orbis Infinitas. [...]

Video from very early stage of development

[...] … Take a look! The post Video from very early stage of development appeared first on Orbis Infinitas. [...]

Collision logic works fine…

[...] Took half of the day to get the basic collision logic for Orbis Infinitas done… Now you can’t walk over water or over trees. It will block your movement. [...]