Prismatic Blog
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[...] process of exploration and tradeoffs. We found it impossible to follow the same preprogrammed design process for every design problem. We developed a clear system for making good decisions that keeps [...]
[...] process of exploration and tradeoffs. We found it impossible to follow the same preprogrammed design process for every design problem. We developed a clear system for making good decisions that keeps [...]
[...] and brainstorms. a recent wall session Lots of visual thinking takes place during our design process as well. We use wall space and sketch pads during this phase. After we ideate, we like to get [...]
[...] This really drove home the point of working with the fonts on real data as a core part of the design process and not at the end just to “check that it works.” We may not have gone with the [...]
[...] Using Mechanical Turk for Usability Testing In designing story units for our new home feed, we knew subtle variations could make a big difference. To test different [...]
[...] a modular, scalable, responsive system. We also wanted to allow expanding to new types of story units in the future, and make the product more fun, understandable and interactive. The data goals [...]
[...] a modular, scalable, responsive system. We also wanted to allow expanding to new types of story units in the future, and make the product more fun, understandable and interactive. The data goals [...]
[...] the ‘hot’ explains, as well as authority explains. We also posted a survey on Mechanical Turk asking respondents to comment on what they thought the explains meant. The majority of the [...]
[...] Using Mechanical Turk for Usability Testing In designing story units for our new home feed, we knew subtle [...]
[...] we wanted to test with meant that in-person testing wasn’t feasible, so we used Mechanical Turk to run a remote test. Throughout this process we used both qualitative and quantitative [...]
[...] diversity we wanted to test with meant that in-person testing wasn’t feasible, so we used Mechanical Turk to run a remote test. Throughout this process we used both qualitative and quantitative [...]
[...] on top of things and not missing out. We derived these user goals from product metrics and user studies. Our design goals included making stories engaging and fun, and designing a modular, scalable, [...]
[...] on top of things and not missing out. We derived these user goals from product metrics and user studies. Our design goals included making stories engaging and fun, and designing a modular, scalable, [...]
[...] of issues, but we know we’re following a path that’s validated by metrics and user studies, and we think this is a foundation we can build upon in small increments rather than big [...]
[...] and inspires our design decisions. One of our greatest assets has been the diversity of our design team. Among us we have designers with backgrounds in visual design, information architecture, visual [...]
[...] ;flow state’ work. Objectively, we’re making the numbers go up and subjectively, the design team feels better about the work. [...]
[...] ‘flow state’ work. Objectively, we’re making the numbers go up and subjectively, the design team feels better about the work. [...]
[...] we gather around a desk and talk high level concepts as well as details. Each member of our design team brings something unique to the table, so getting feedback from everyone provides critique from [...]
[...] is the process of creating a solution that balances the goals of both the user and the creator. User goals include both tasks people need to get done and psychological wants. Creator goals include [...]
[...] is the process of creating a solution that balances the goals of both the user and the creator. User goals include both tasks people need to get done and psychological wants. Creator goals include [...]
[...] all variations on Mechanical Turk, which we’ve been using successfully for usability testing). The end result of all this was that the full bleed image story unit with icons [...]
[...] Using Mechanical Turk for Usability Testing In designing story units for our new home feed, we knew subtle variations could make a big [...]
[...] to give us insight into user behavior. We describe this process in more in detail in our Usability Testing for Detailed Design Using Mechanical Turk post. Implementation Considerations Implementation [...]
[...] to give us insight into user behavior. We describe this process in more in detail in our Usability Testing for Detailed Design Using Mechanical Turk post. Implementation Considerations Implementation [...]
[...] caching in Solution 1). Global App State Under Pressure We released a beta version of the Prismatic app that made heavy use of our global singleton abstraction. After a day in the wild, we started [...]
[...] list with the top liked pages on Facebook, and added the most popular search queries from the Prismatic app. The result is the most comprehensive list of interests that people care about on the web [...]
[...] story units in the future, and make the product more fun, understandable and interactive. The data goals included increasing the number of story actions / DAU by X%, increasing session duration, and [...]
[...] story units in the future, and make the product more fun, understandable and interactive. The data goals included increasing the number of story actions / DAU by X%, increasing session duration, and [...]
[...] Mobile Design at Prismatic At Prismatic, we design for iPhone, iPad, Android, and web on all major operating systems and browsers. [...]
[...] process of exploration and tradeoffs. We found it impossible to follow the same preprogrammed design process for every design problem. We developed a clear system for making good decisions that keeps [...]
[...] process of exploration and tradeoffs. We found it impossible to follow the same preprogrammed design process for every design problem. We developed a clear system for making good decisions that keeps [...]
[...] and brainstorms. a recent wall session Lots of visual thinking takes place during our design process as well. We use wall space and sketch pads during this phase. After we ideate, we like to get [...]
[...] This really drove home the point of working with the fonts on real data as a core part of the design process and not at the end just to “check that it works.” We may not have gone with the [...]
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