Project: Redfield
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[...] Hi everyone, The last couple of months has been really busy for the entire team, so sadly this blog has been forgotten. One [...]
[...] Hi again! The last couple of days I have been busy trying to create the different UI parts for the game. Unreal Engine 4 [...]
[...] from me regarding the code/blueprint part of the game. But also some posts about using the Unreal Engine 4 to create this game (It is awesome!). Tom will give you an insight in how it is to work with [...]
[...] The last couple of days I have been busy trying to create the different UI parts for the game. Unreal Engine 4 has recently launched a new version of the engine called 4.5. Amongst many other great [...]
[...] and such updates. Currently we are working really hard to push a first Multiplayer Alpha for internal testing. This will be a big step as it means that we have a solid ground to stand on when coming [...]
[...] to have some basics up and running so we can check how gameplay is going etc. when doing internal testing. Right after the UI is mostly done I think I will move over to the Multiplayer side of [...]
[...] Hi there! This is the first Dev Blog for our new website! I think this is a good time to go through some of the latest news [...]
[...] to work on the backend part of the inventory system so we have something to fill out the Inventory UI with as I work on that. So a lot of backend work to get things going now. These systems are [...]
[...] available here so I can’t give you much of an example. But this image is from the Skookumscript.com website (The official website for the language). It shows a small example of how the code looks [...]
[...] Hi everyone, The last couple of months has been really busy for the entire team, so sadly this blog has been forgotten. One [...]
[...] Hi again! The last couple of days I have been busy trying to create the different UI parts for the game. Unreal Engine 4 [...]
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