Snake Hill Games

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#2100
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'Snake Hill Games' channel has a mediocre rank. The feed was last updated more than a year ago. The channel mostly uses long articles along with sentence constructions of the basic readability level, which is a result indicating a well-balanced textual content on the channel.

About 'Snake Hill Games' Channel

Fragments of game design from rural Australia

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? Average Article Length

'Snake Hill Games' has mostly short articles at the moment, however, they might have a great potential to develop their materials and quality in future.

short

long

? Readability Level

'Snake Hill Games' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'Snake Hill Games' contains texts with mostly positive attitude and expressions (e.g. it may include some favorable reviews or words of devotion to the subjects addressed on the channel).

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Recent News

Unfortunately Snake Hill Games has no news yet.

But you may check out related channels listed below.

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[...] ’s the script referenced in this post. Oh and before I go on, a quick annoying reminder that Sprite Lamp is at 30% off on Steam as I write this! Animations with a single sprite sheet The simple [...]

Sprite Lamp and Unity

[...] let me know! Normal maps in Unity without special shaders I think with all my talk of Sprite Lamp/Unity shaders, some non-technical (or just non-graphics-savvy) readers might have gotten the [...]

Sprite Lamp and Unity

[...] So, finally proper update today, and a new release of the Sprite Lamp Unity shaders to try out. Apologies to all for the time this took (and to anyone wondering, Snake Hill [...]

Multiple sprite sheets, Sprite Lamp, and Unity

So I mentioned yesterday that I’ve been working on a small tech demo in Unity, to help make sure I notice all the difficulties that can come up wit [...]

Tech demo: Complete hand drawn scene with shadows

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Multiple sprite sheets, Sprite Lamp, and Unity

So I mentioned yesterday that I’ve been working on a small tech demo in Unity, to help make sure I notice all the difficulties that can come up wit [...]

Unity Palette Shader first pass

Hi all, You know how sometimes, after you’ve been working on some important thing, you get sick after you finish it? Like your body was holding off [...]

Engine integration so far

[...] some time lately investigating a few of the most commonly requested engines for Sprite Lamp integration – namely Unity, Game Maker, and Construct2. The results so far have been pretty [...]

Scattershot update

Quite a few things to put out there today. Mac and Linux progress This has been my main focus recently, and though I’m aware that this part of the [...]

?Key Phrases
Scattershot update

[...] Unreal 4 This is an odd one. Lots of people have been asking me about integration between Sprite Lamp and Unreal 4. I feel a little bit like the winds of change are blowing in the indie gaming word [...]

Sprite Lamp and Unity

[...] So, finally proper update today, and a new release of the Sprite Lamp Unity shaders to try out. Apologies to all for the time this took (and to anyone wondering, [...]

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[...] Hi folks! First thing’s first, Sprite Lamp is on sale on Steam this week, for thirty percent off.  A couple of people asked me when that [...]

Multiple sprite sheets, Sprite Lamp, and Unity

[...] ’s the script referenced in this post. Oh and before I go on, a quick annoying reminder that Sprite Lamp is at 30% off on Steam as I write this! Animations with a single sprite sheet The simple [...]

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