Spite for the Dice Gods
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[...] on either flank. I put my objective across from his, and hung on the side across from him. Hive Guard on one side and in the middle; and a fairly even split of assets past that. I failed to seize. [...]
[...] out to be correct). So, at 2,000 points I had: Tyranid Prime [Scything Talons, Devourer] 3 Hive Guard 3 Hive Guard 3 Venomthrope Tervigon [Toxin, Adrenal, Catalyst] Tervigon [Toxin, Adrenal, [...]
[...] , most of the time a solid core for a list for me starts with 20 Termagants, 2 Tervigons, and 6 Hive Guard. This is still 490 points of troops and another 300 points and 2-3 of your Elites choices. As [...]
[...] probably just NOT going to engage the things. They provide long-range heavy anti-tank work. The Hive Guard are there to crack any and all light armor they can draw LOS on. Accurate S8 gunfire is just [...]
[...] heard that right; it can and will rain men where you want them. Sick, isn't it? Feel No Pain/Furious Charge bubbles Sanguinary Priests can grant Feel No Pain and Furious Charge to units within six [...]
[...] crap out something to sit at home, then advance. 2) Termagants Get Nasty with Poison, Furious Charge, and Counterattack Individually, a Termagant is crap. It's basically a guardsman with a BS3 [...]
[...] . VERSUS Black Templar Emperor's Chump, Preferred Enemy Vow 5 Terminators [4 Claws, 1 Hammer, Furious Charge] 5 Terminators [4 Claws, 1 hammer, furious charge] 7-man squad w/ las, plas 7-man squad w/ [...]
[...] ; with a 3+ you need to get all +3 attacks to make it work for you. 2) Adrenal Glands Yay, Furious Charge! IF you actually get the charge, you got at I4, S10 (since you get +2I on the charge for [...]
[...] be launching waves of beefed-up Termagants at anyone that wants to assault you, and the monstrous creatures CAN be thrown into assault. Timing's an issue, since you don't want the Tyrannofexes in [...]
[...] list. I think it's pretty nasty, as far as orks go. Deffrollas are a pain against monstrous creatures (and likely vehicles/dreads), so that's an element of counterassault. They're not as bad as [...]
[...] all, I think it's a step up from the previous list. We've still got a good number of monstrous creatures with a half-dozen. Compared to the previous carnie-spam list, we dropped the [...]
[...] given me issues against heavier armor often enough. It's also an edge if you attack other monstrous creatures (wounding on 3+ against T6? Yes please?). Loading Out the Spores Base 40 points, and you [...]
[...] you can always try to ping multi-wound T4 guys in a pinch. In closer, you should've equipped Cluster Spines. Large blast, S5, AP-. Quantity over quality of hits, but it wounds most infantry pretty [...]
[...] I just couldn't find a good spot to slap the gland. The pointy carapace bit servs me again as cluster spines, though I suppose it could also do the Stinger Salvo in a pinch. Side view; one of them has [...]
[...] w/ Devourers 10 Termagants w/ Devourers Tervigon w/ Catalyst Tervigon w/ Catalyst Harpy w/ Cluster Spines, TL Heavy Venom Cannon Harpy w/ Cluster Spines, TL Heavy Venom Cannon Tyrannofex w/ Cluster [...]
[...] & adrenal glands 6x Shrikes, Lash whip/bone swords & scything talons 2x Tyrannofex, Cluster Spines & Rupture Cannon Tyranid Big Guns, Model 2 Tyranid Prime 3x3 Hive Guard 2x10 Termagant 2 [...]
[...] Venom Cannon 16 Gargoyles [18] Toxin Sacks, Adrenal Glands Heavy Support Trygon [200] Trygon [200] Total: 1998/2000 Thoughts Behind the [...]
[...] , Model 1 Tyranid Prime 3x2 Hive Guard 2x10 Termagant 2 Tervigons, Catalyst, Adrenal Glands, Toxin Sacks 2x18 Gargoyles, Toxin sacks & adrenal glands 6x Shrikes, Lash whip/bone swords & [...]
[...] [100] Troops 10 Termagant [50] 10 Termagant [50] Tervigon (Catalyst, Adrenal Glands, Toxin Sacks) [195] Tervigon (Catalyst, Adrenal Glands, Toxin Sacks) [195] 5 Tyranid Warriors (Whip/ [...]
[...] mom. Hormagaunts I covered Hormies a bit here, but the short version: buy adrenal glands and toxin sacks. It's worth dropping 10 points a Hormagaunt for something that charges at I6, and throws out a [...]
[...] grab a flank with an objective and a good view for pouring fire onto one of myo bjectives. His Land Raider drives up, spits out Berserkers, and proceeds to eat ten termagants. His powerfist champ and [...]
[...] heavier armor. Don't RELY on them to KO the heavier stuff, but they might be able to slow a Land Raider (I mean, you're happy if you just immobilize the thing). You will be using the Tervigons as [...]
[...] flank them, I suppose... -Deff Rollas ARE reasonably nasty; I'm not sure I'd want to get a Land Raider near them since good rolls CAN pile up, and they don't much care about how fast you went. [...]
[...] Crusader Squad w/ Fist, Meltagun in Rhino w/ EA, Smoke MM/HF Speeder MM/HF Speeder Land Raider Crusader w/ EA, smoke Land Raider Crusader w/ EA, smoke This differs from his previous [...]
[...] three deep-striking units (IE: three Trygons). 600 points of the army, easy. I add in a hive tyrant + guard, 250-300 points (admittedly, it's also a nasty unit in its own right and a melee [...]
[...] walking smoke-belching factory than the floaty tentacle thing. I also have the remainder of my Hive Tyrant's arm bits (wings/scything talons) to complete painting. Pictures will eventually be [...]
[...] , thing is, there's STILL a way to get +2 to reserves off the bat; you take the Swarmlord AND a Hive Tyrant, because Alien Cunning and Hive Commander still stack. Here's what I can think of as a [...]
[...] and over again. I borrowed a Stelek army, the Venomthrope list in particular. It consists of: Hive Tyrant; 2x Devourerers, Adrenal Glands, Paroxysm & Leech Essence Venomthrope Venomthrope [...]
[...] three assault shots instead. Warriors are ADEQUATE at anti-infantry fire. Don't tell me an S6 venom cannon is a viable source of anti-tank; it's for the wound allocation and the occasional shot that [...]
[...] Glands, Toxin Sacks) [195] 5 Tyranid Warriors (Whip/Sword, Toxin Sacks, Devourerers, 1 Venom Cannon) [265] Heavy Support Tyrannofex w/ Rupture Cannon, Cluster Spines [265] Tyrannofex w/ [...]
[...] , toxin/adrenal Tervigon w/ Catalyst, toxin/adrenal 5 Warriors; whips/swords, 4 Devourers, Venom Cannon 2 Carnifexes Tyrannofex w/ Rupture Cannon, Cluster Spines Tyrannofex w/ Rupture Cannon, [...]
[...] Termagants [55] 10 Termagants [50] 5 Warriors [265] Whips/Swords, Toxin Sacks, 4x Devourers, Venom Cannon Fast Attack 5 Shrikes [290] Whips/Swords, Toxin Sacks, 4x Devourers, Venom Cannon 16 Gargoyles [...]
[...] Guard w/ Lash Whip Elites 2 Hive Guard 2 Hive Guard 2 Hive Guard Troops 10 Termagants 10 Termagants Tervigon -Catalyst -Adrenal & Toxin Tervigon -Catalyst -Adrenal & toxin 4 Ripper Swarms [...]
[...] on either flank. I put my objective across from his, and hung on the side across from him. Hive Guard on one side and in the middle; and a fairly even split of assets past that. I failed to seize. [...]
[...] out to be correct). So, at 2,000 points I had: Tyranid Prime [Scything Talons, Devourer] 3 Hive Guard 3 Hive Guard 3 Venomthrope Tervigon [Toxin, Adrenal, Catalyst] Tervigon [Toxin, Adrenal, [...]
[...] , most of the time a solid core for a list for me starts with 20 Termagants, 2 Tervigons, and 6 Hive Guard. This is still 490 points of troops and another 300 points and 2-3 of your Elites choices. As [...]
[...] probably just NOT going to engage the things. They provide long-range heavy anti-tank work. The Hive Guard are there to crack any and all light armor they can draw LOS on. Accurate S8 gunfire is just [...]
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