Touch Code Magazine
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[...] to create particle system game effects with UIEffectDesigner Part 2 of 2 appeared first on Touch Code Magazine. [...]
[...] would work perfectly [...] The post CLLocationManager and thread safety appeared first on Touch Code Magazine. [...]
[...] describes what we did […] The post Doodle Doodle – Marketing Diary part 1 appeared first on Touch Code Magazine. [...]
[...] workshop for […] The post Happy new year! 2015 is going to be awesome appeared first on Touch Code Magazine. [...]
[...] ’ll tell you the story of the last year and why I consider it being a success; luckily the App Store plays a big role in [...] [...]
[...] Pimpy and Pimpy Lite are respectively my second and third apps released to the App Store. It’s now amazing 2 years they are available on the App Store, and to celebrate the 2rd [...]
[...] . Also this is a very personal opinion, as this is a personal blog. I have an app at the App Store called “Fun Photo Booth” and me and my designer are releasing content updates [...]
[...] in size gets rejected during the validation process from within Xcode before submitting to the App Store. At present there’s quick way around this issue (just tested it [...] [...]
[...] games with the new [...] The post Last two hours to catch the pre-release discount on our new books! appeared first on Touch Code Magazine. [...]
[...] I haven’t posted for more than a month because I’ve been hard at work on our two new books. Speaking of new books – this is what this post is actually all about. While the last days [...]
[...] happy the way we decided to publish it (only online) and I myself am very grateful to Ray Wenderlich to inviting me in as a co-author of the book. In the last months while the book [...] [...]
[...] on mobile devices differs and therefore needs a different approach. Why less is more for mobile maps from Marin Todorov Cheers from [...] The post Geomonday presentation on maps appeared first on [...]
[...] Yesterday I spoke at the UIKonf Lightning talks in Berlin and gave short presentation to JSON on the iPhone and JSONModel as a framework to building data models. The talks [...]
[...] to create particle system game effects with UIEffectDesigner Part 2 of 2 appeared first on Touch Code Magazine. [...]
[...] would work perfectly [...] The post CLLocationManager and thread safety appeared first on Touch Code Magazine. [...]
[...] describes what we did […] The post Doodle Doodle – Marketing Diary part 1 appeared first on Touch Code Magazine. [...]
[...] workshop for […] The post Happy new year! 2015 is going to be awesome appeared first on Touch Code Magazine. [...]
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