Toxic Blob Action News
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[...] This summer Toxic Blob announced Sin or Win would be released in September. I should have used the more appropriate [...]
[...] VFX Artist by day, Unity3D Game Designer by night, and commercials director by occasion. Toxic Blob is the outlet for my games. A brief history: I’ve always wanted to make games, but [...]
[...] I’m pleased to announce the title of Toxic Blob’s upcoming iPad game... “Sin or Win”. Development continues at a good pace, [...]
[...] was a lot of buzz going around about Sin or Win. Great feedback too, which was very positive. Toxic Blob's booth was in the middle of the exhibition space, so I had my two big posters showing both the [...]
[...] The GAMES DAY Podcast celebrated their 100th episode last night with a party at APK Live. A number of local [...]
[...] Last night I met up with a few fellow gamers in the London game scene - from Games Day Podcast, GamerPops amongst others. We ate tasty wings, metre long hotdogs, and talked games. We [...]
[...] The fine folks at the Games Day Podcast have previewed Sin or Win! [...]
[...] gaming press as well! Below is a sampling of the media reviews I’ve received. Games Day Podcast 148Apps TouchArcade AppSafari Hobby iPad I’m not resting here. I have a lot of [...]
[...] in Unity’s Optimising iOS Graphics Performance documentation on PVRTexTool from Imagination Tech - creators of the PVRT format. Use another tool, Unity suggests, if your PVRTC is poor [...]
[...] to 7pm. So come hang out and get hands-on with Sin or Win. And if you’re interested in game design, development or the Unity game engine please stop by with your questions. I’ll try to [...]
[...] . Prior to starting Toxic Blob and embarking on making Sin or Win I had no prior experience with game design or game programming. So when I saw Sin or Win hanging out with Angry Birds on iTunes I was [...]
[...] , animating and planning experience I learned while in the film industry I would make a game. An iPad game. On this blog, and on twitter I’ll publish my thoughts and w.i.p. images during my [...]
[...] I’m pleased to announce the title of Toxic Blob’s upcoming iPad game... “Sin or Win”. Development continues at a good pace, with sound design happening [...]
[...] also had a go. Having spent months crafting this experience it was wonderful to see such a positive reaction. I can’t wait to see how others react. [...]
[...] . Having spent months in my bedroom developing Sin or Win it’s wonderful to have such a positive reaction to it. I still have lots of lots of development to finish up, so back to the code I go. [...]
[...] the PVRTexTool file with the yellow folder icon Unarchive the file and you’ll get a PVRTexTool folder in your Downloads. Drag this to your Applications folder Documentation is in the “ [...]
[...] and blue-tack for posters, I forgot my camera. So these are the posters on the floor at Toxic Blob HQ. [...]
[...] a day job. Not yet. For the past year, between visual effects projects, I have been self-funding Toxic Blob’s development of Sin or Win. Some VFX work early in 2011 earned me several [...]
[...] PVRTexTool version 3.23 vs. Unity version 3.4.2. . . click to view comparison QuickTime This post is of a [...]
[...] This summer Toxic Blob announced Sin or Win would be released in September. I should have used the more appropriate [...]
[...] VFX Artist by day, Unity3D Game Designer by night, and commercials director by occasion. Toxic Blob is the outlet for my games. A brief history: I’ve always wanted to make games, but [...]
[...] I’m pleased to announce the title of Toxic Blob’s upcoming iPad game... “Sin or Win”. Development continues at a good pace, [...]
[...] was a lot of buzz going around about Sin or Win. Great feedback too, which was very positive. Toxic Blob's booth was in the middle of the exhibition space, so I had my two big posters showing both the [...]
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