Toxic Blob Action News

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Channel Reputation Rank

#812
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'Toxic Blob Action News' channel has quite a good rank. The feed was last updated more than a year ago. In addition 'Toxic Blob Action News' includes a significant share of images in comparison to the text content. The channel mostly uses medium-length articles along with sentence constructions of the intermediate readability level, which is a result indicating a well-balanced textual content on the channel.

About 'Toxic Blob Action News' Channel

Hot News on Toxic Blob's iPad Game #One!

? Updates History Monthly Yearly
? Content Ratio
? Average Article Length

'Toxic Blob Action News' has mostly short articles at the moment, however, they might have a great potential to develop their materials and quality in future.

short

long

? Readability Level

'Toxic Blob Action News' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'Toxic Blob Action News' contains texts with mostly positive attitude and expressions (e.g. it may include some favorable reviews or words of devotion to the subjects addressed on the channel).

positive

negative

Recent News

Unfortunately Toxic Blob Action News has no news yet.

But you may check out related channels listed below.

Dwarves ate my Homework

[...] This summer Toxic Blob announced Sin or Win would be released in September. I should have used the more appropriate [...]

Introducing ToxicBlob.com...

[...] VFX Artist by day, Unity3D Game Designer by night, and commercials director by occasion. Toxic Blob is the outlet for my games. A brief history: I’ve always wanted to make games, but [...]

Sin or Win!

[...] I’m pleased to announce the title of Toxic Blob’s upcoming iPad game... “Sin or Win”. Development continues at a good pace, [...]

Our DIG Experience

[...] was a lot of buzz going around about Sin or Win. Great feedback too, which was very positive. Toxic Blob's booth was in the middle of the exhibition space, so I had my two big posters showing both the [...]

100th GAMES DAY Podcast Party

[...] The GAMES DAY Podcast celebrated their 100th episode last night with a party at APK Live. A number of local [...]

Games Day Podcast Wings Night

[...] Last night I met up with a few fellow gamers in the London game scene - from Games Day Podcast, GamerPops amongst others. We ate tasty wings, metre long hotdogs, and talked games. We [...]

Games Day Podcast Previews "Sin or Win"

[...] The fine folks at the Games Day Podcast have previewed Sin or Win! [...]

Sin or Win, the first three weeks

[...] gaming press as well! Below is a sampling of the media reviews I’ve received. Games Day Podcast 148Apps TouchArcade AppSafari Hobby iPad I’m not resting here. I have a lot of [...]

Not all PVRTC are created equal

[...] in Unity’s Optimising iOS Graphics Performance documentation on PVRTexTool from Imagination Tech - creators of the PVRT format. Use another tool, Unity suggests, if your PVRTC is poor [...]

We'll be at DIG London!

[...] to 7pm. So come hang out and get hands-on with Sin or Win. And if you’re interested in game design, development or the Unity game engine please stop by with your questions. I’ll try to [...]

Sin or Win, the first three weeks

[...] . Prior to starting Toxic Blob and embarking on making Sin or Win I had no prior experience with game design or game programming. So when I saw Sin or Win hanging out with Angry Birds on iTunes I was [...]

Introducing ToxicBlob.com...

[...] , animating and planning experience I learned while in the film industry I would make a game. An iPad game. On this blog, and on twitter I’ll publish my thoughts and w.i.p. images during my [...]

Sin or Win!

[...] I’m pleased to announce the title of Toxic Blob’s upcoming iPad game... “Sin or Win”. Development continues at a good pace, with sound design happening [...]

Sin or Win has a Website

[...] also had a go. Having spent months crafting this experience it was wonderful to see such a positive reaction. I can’t wait to see how others react. [...]

TouchArcade Previews "Sin or Win"

[...] . Having spent months in my bedroom developing Sin or Win it’s wonderful to have such a positive reaction to it. I still have lots of lots of development to finish up, so back to the code I go. [...]

Not all PVRTC are created equal

[...] the PVRTexTool file with the yellow folder icon Unarchive the file and you’ll get a PVRTexTool folder in your Downloads. Drag this to your Applications folder Documentation is in the “ [...]

Our DIG Experience

[...] and blue-tack for posters, I forgot my camera. So these are the posters on the floor at Toxic Blob HQ. [...]

Dwarves ate my Homework

[...] a day job. Not yet. For the past year, between visual effects projects, I have been self-funding Toxic Blob’s development of Sin or Win. Some VFX work early in 2011 earned me several [...]

Not all PVRTC are created equal

[...] PVRTexTool version 3.23 vs. Unity version 3.4.2. . . click to view comparison QuickTime This post is of a [...]

?Key Phrases
Dwarves ate my Homework

[...] This summer Toxic Blob announced Sin or Win would be released in September. I should have used the more appropriate [...]

Introducing ToxicBlob.com...

[...] VFX Artist by day, Unity3D Game Designer by night, and commercials director by occasion. Toxic Blob is the outlet for my games. A brief history: I’ve always wanted to make games, but [...]

Sin or Win!

[...] I’m pleased to announce the title of Toxic Blob’s upcoming iPad game... “Sin or Win”. Development continues at a good pace, [...]

Our DIG Experience

[...] was a lot of buzz going around about Sin or Win. Great feedback too, which was very positive. Toxic Blob's booth was in the middle of the exhibition space, so I had my two big posters showing both the [...]

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