Unity3D Student

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According to the data and stats that were collected, 'Unity3D Student' channel has an excellent rank. Despite such a rank, the feed was last updated more than a year ago. The channel mostly uses medium-length articles along with sentence constructions of the basic readability level, which is a result indicating a well-crafted news inventory on the channel.

About 'Unity3D Student' Channel

Learn Video Game Development with Unity Game Engine the easy way!

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Medium-length materials prevail on 'Unity3D Student' that may be an effective tactic to grip their readers’ attention with a wider range of helpful content. There are also a few longer items, which can provide a deeper insight into their subjects. Moreover, short articles make up around a quarter of the channel’s content.

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'Unity3D Student' mostly contains texts of a basic readability level which may show their aim to reach a wider audience. Besides, there are articles of intermediate readability, which make up more than one third of all content on the channel.

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Neutral sentiment normally indicates an unbiased attitude that prevails in the channel’s articles (e.g. it may include some kind of scientific or professional materials).

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Recent News

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Platformer Progress bar

[...] : Transform;   // current Player position var playerPos : Transform;   function Update(){  // get level distance by subtracting start and end  var [...]

Beginner B07 – Basic Translate Movement

[...] Code Used //Basic movement of an object with Translate var speed : float = 5.0;   function Update () {  transform.Translate(Vector3(0,0,speed) * Time.deltaTime&# [...]

Switching Cameras at runtime

[...] corresponding key can be assigned to which numbered camera to select, for example - function Update(){ if(Input.GetKey("1")){ Debug.Log("Using Camera One"); camSwap(1) [...]

Beginner B27 – Using Time.timeScale to Pause

[...] by implementing Time.timeScale. Code Used (Javascript) var paused : boolean = false; function Update () { if(Input.GetButtonUp("Jump")){ if(!paused){ Time.timeScale = 0; paused= [...]

Beginner B22 – Pausing Scripts with WaitForSeconds()

[...] );  yield WaitForSeconds(2);  readynow=true; } Further Reading Script Reference on WaitForSeconds command Related Modules Beginner B00 – Adding Mass / Gravity [...]

Beginner B21 – Finding Distance with Vector3

[...] = true;  }else{   light.enabled = false;  } } Further Reading Script Reference on Vector3.Distance [...]

Beginner B19 – Following with LookAt()

[...] ;) {    transform.LookAt(myTransform);   } Further Reading Script Reference on the LookAt() function [...]

Beginner B15 – Adding Components via Script

[...] .gameObject.AddComponent(Rigidbody);   }  } } Further Reading Script reference on AddComponent() function [...]

Beginner B22 – Pausing Scripts with WaitForSeconds()

[...] Creating a pause in scripts using yield WaitForSeconds() Code Used (Javascript) var box : GameObject; var readynow : boolean = true; function [...]

Beginner B28 – SendMessage() to Call External Functions

[...] React () {  renderer.material.mainTexture = downTexture;  yield WaitForSeconds(1);  gameObject.AddComponent(Rigidbody); } Code Used ( [...]

Worms Style Power Bar

[...] (pFab.gameObject, 4);    //pause before resetting everything  yield WaitForSeconds(4);    //reset the bar GUI width and our main power variable   [...]

Beginner B24 – For Loops

[...] , pos.y, pos.z), transform.rotation);         yield WaitForSeconds(0.5);         Debug.Log("made ball "+i); & [...]

Essentials E09 – Cameras

[...] How the game view is defined by cameras, positioning them and controlling them. Related Modules & Challenges Introductory 102 – The Hierarchy panel Further Reading Script [...]

Beginner B12 – Input with Axes

[...] ;Horizontal");  transform.Translate(Vector3(horiz,0,0)); } Related Modules & Challenges Beginner B02 – Detecting Input Unity Script Reference on the Input [...]

Beginner B11 – Basic Joints

[...] Using a Fixed joint and a Hinge joint to make a chain for a wrecking ball. Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Further Reading [...]

Beginner B08 – Basic Force Movement

[...] Start () {  rigidbody.AddForce(Vector3(0,0,power)); } Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Challenge C01 ( [...]

Beginner B10 – Audio Basics

[...] : //Play an instance using attached AudioSource component var myClip : AudioClip;   function Start () {  audio.PlayOneShot(myClip); } Using PlayClipAtPoint: // [...]

Beginner B05 – Instantiate to Create Objects

[...] . Code Used //Simple Instantiation of a Prefab at Start var thePrefab : GameObject;   function Start () {  var instance : GameObject = Instantiate(thePrefab, transform. [...]

Beginner B04 – Destroying Objects

[...] using the Destroy command. Code Used //Simple Destroy Command in Start Function   function Start () {  Destroy(gameObject.Find("Box"), 3); &# [...]

Worms Style Power Bar

[...] variable to store currently created stack of crates private var currentCrates : GameObject; function Start(){ //set the power bar to zero at start guiTexture.pixelInset.width = 0; //create the target [...]

Beginner B06 – Simple Timer

[...] ;{   Debug.Log("GAME OVER");  } } Further Reading Unity Script reference on Time.deltaTime [...]

Beginner B01 – Basic Collision Detection

[...] {   Debug.Log("Hit the wall");  } } Further Reading Unity Script Reference on OnCollisionEnter() function Unity Component Reference on Collider components [...]

Beginner B04 – Destroying Objects

[...] Function function Start () { Destroy(gameObject.Find("Box"), 3); } Further Reading Unity Script Reference on Destroy Class [...]

Beginner B06 – Simple Timer

[...] Time.deltaTime; } if(myTimer <= 0){ Debug.Log("GAME OVER"); } } Further Reading Unity Script reference on Time.deltaTime [...]

Beginner B08 – Basic Force Movement

[...] function Start () { rigidbody.AddForce(Vector3(0,0,power)); } Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Challenge C01 (Beginner) Further [...]

Beginner B11 – Basic Joints

[...] joint and a Hinge joint to make a chain for a wrecking ball. Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Further Reading Component Reference on [...]

Beginner B11 – Basic Joints

[...] joint and a Hinge joint to make a chain for a wrecking ball. Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Further Reading Component Reference on [...]

Beginner B08 – Basic Force Movement

[...] .AddForce(Vector3(0,0,power)); } Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Challenge C01 (Beginner) Further [...]

Beginner B23 – Particle Systems

[...] instantiated from a prefab. Code Used (Javascript) var stars : ParticleEmitter;   function OnCollisionEnter (col : Collision) {  Instantiate(stars, transform.position, [...]

Beginner B16 – Switching Scenes

[...] scenes in your Unity project. Code Used (Javascript) var myLevel : String;   function OnCollisionEnter (myCollision : Collision) {  if(myCollision.gameObject.name == & [...]

Beginner B16 – Switching Scenes

[...] between scenes in your Unity project. Code Used (Javascript) var myLevel : String; function OnCollisionEnter (myCollision : Collision) { if(myCollision.gameObject.name == "Floor"){ [...]

Beginner B23 – Particle Systems

[...] instantiated from a prefab. Code Used (Javascript) var stars : ParticleEmitter; function OnCollisionEnter (col : Collision) { Instantiate(stars, transform.position, transform.rotation); [...]

?Key Phrases
Platformer Progress bar

[...] : Transform;   // current Player position var playerPos : Transform;   function Update(){  // get level distance by subtracting start and end  var [...]

Beginner B07 – Basic Translate Movement

[...] Code Used //Basic movement of an object with Translate var speed : float = 5.0;   function Update () {  transform.Translate(Vector3(0,0,speed) * Time.deltaTime&# [...]

Switching Cameras at runtime

[...] corresponding key can be assigned to which numbered camera to select, for example - function Update(){ if(Input.GetKey("1")){ Debug.Log("Using Camera One"); camSwap(1) [...]

Beginner B27 – Using Time.timeScale to Pause

[...] by implementing Time.timeScale. Code Used (Javascript) var paused : boolean = false; function Update () { if(Input.GetButtonUp("Jump")){ if(!paused){ Time.timeScale = 0; paused= [...]

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