Unity3D Student
Enter a key term, phrase, name or location to get a selection of only relevant news from all RSS channels.
Enter a domain's or RSS channel's URL to read their news in a convenient way and get a complete analytics on this RSS feed.
Unfortunately Unity3D Student has no news yet.
But you may check out related channels listed below.
[...] : Transform; // current Player position var playerPos : Transform; function Update(){ // get level distance by subtracting start and end var [...]
[...] Code Used //Basic movement of an object with Translate var speed : float = 5.0; function Update () { transform.Translate(Vector3(0,0,speed) * Time.deltaTime [...]
[...] corresponding key can be assigned to which numbered camera to select, for example - function Update(){ if(Input.GetKey("1")){ Debug.Log("Using Camera One"); camSwap(1) [...]
[...] by implementing Time.timeScale. Code Used (Javascript) var paused : boolean = false; function Update () { if(Input.GetButtonUp("Jump")){ if(!paused){ Time.timeScale = 0; paused= [...]
[...] ); yield WaitForSeconds(2); readynow=true; } Further Reading Script Reference on WaitForSeconds command Related Modules Beginner B00 – Adding Mass / Gravity [...]
[...] = true; }else{ light.enabled = false; } } Further Reading Script Reference on Vector3.Distance [...]
[...] ;) { transform.LookAt(myTransform); } Further Reading Script Reference on the LookAt() function [...]
[...] .gameObject.AddComponent(Rigidbody); } } } Further Reading Script reference on AddComponent() function [...]
[...] Creating a pause in scripts using yield WaitForSeconds() Code Used (Javascript) var box : GameObject; var readynow : boolean = true; function [...]
[...] React () { renderer.material.mainTexture = downTexture; yield WaitForSeconds(1); gameObject.AddComponent(Rigidbody); } Code Used ( [...]
[...] (pFab.gameObject, 4); //pause before resetting everything yield WaitForSeconds(4); //reset the bar GUI width and our main power variable [...]
[...] , pos.y, pos.z), transform.rotation); yield WaitForSeconds(0.5); Debug.Log("made ball "+i); & [...]
[...] How the game view is defined by cameras, positioning them and controlling them. Related Modules & Challenges Introductory 102 – The Hierarchy panel Further Reading Script [...]
[...] ;Horizontal"); transform.Translate(Vector3(horiz,0,0)); } Related Modules & Challenges Beginner B02 – Detecting Input Unity Script Reference on the Input [...]
[...] Using a Fixed joint and a Hinge joint to make a chain for a wrecking ball. Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Further Reading [...]
[...] Start () { rigidbody.AddForce(Vector3(0,0,power)); } Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Challenge C01 ( [...]
[...] : //Play an instance using attached AudioSource component var myClip : AudioClip; function Start () { audio.PlayOneShot(myClip); } Using PlayClipAtPoint: // [...]
[...] . Code Used //Simple Instantiation of a Prefab at Start var thePrefab : GameObject; function Start () { var instance : GameObject = Instantiate(thePrefab, transform. [...]
[...] using the Destroy command. Code Used //Simple Destroy Command in Start Function function Start () { Destroy(gameObject.Find("Box"), 3); [...]
[...] variable to store currently created stack of crates private var currentCrates : GameObject; function Start(){ //set the power bar to zero at start guiTexture.pixelInset.width = 0; //create the target [...]
[...] ;{ Debug.Log("GAME OVER"); } } Further Reading Unity Script reference on Time.deltaTime [...]
[...] { Debug.Log("Hit the wall"); } } Further Reading Unity Script Reference on OnCollisionEnter() function Unity Component Reference on Collider components [...]
[...] Function function Start () { Destroy(gameObject.Find("Box"), 3); } Further Reading Unity Script Reference on Destroy Class [...]
[...] Time.deltaTime; } if(myTimer <= 0){ Debug.Log("GAME OVER"); } } Further Reading Unity Script reference on Time.deltaTime [...]
[...] function Start () { rigidbody.AddForce(Vector3(0,0,power)); } Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Challenge C01 (Beginner) Further [...]
[...] joint and a Hinge joint to make a chain for a wrecking ball. Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Further Reading Component Reference on [...]
[...] joint and a Hinge joint to make a chain for a wrecking ball. Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Further Reading Component Reference on [...]
[...] .AddForce(Vector3(0,0,power)); } Related Modules & Challenges Beginner 200 – Adding Mass / Gravity with Rigidbodies Challenge C01 (Beginner) Further [...]
[...] instantiated from a prefab. Code Used (Javascript) var stars : ParticleEmitter; function OnCollisionEnter (col : Collision) { Instantiate(stars, transform.position, [...]
[...] scenes in your Unity project. Code Used (Javascript) var myLevel : String; function OnCollisionEnter (myCollision : Collision) { if(myCollision.gameObject.name == & [...]
[...] between scenes in your Unity project. Code Used (Javascript) var myLevel : String; function OnCollisionEnter (myCollision : Collision) { if(myCollision.gameObject.name == "Floor"){ [...]
[...] instantiated from a prefab. Code Used (Javascript) var stars : ParticleEmitter; function OnCollisionEnter (col : Collision) { Instantiate(stars, transform.position, transform.rotation); [...]
[...] : Transform; // current Player position var playerPos : Transform; function Update(){ // get level distance by subtracting start and end var [...]
[...] Code Used //Basic movement of an object with Translate var speed : float = 5.0; function Update () { transform.Translate(Vector3(0,0,speed) * Time.deltaTime [...]
[...] corresponding key can be assigned to which numbered camera to select, for example - function Update(){ if(Input.GetKey("1")){ Debug.Log("Using Camera One"); camSwap(1) [...]
[...] by implementing Time.timeScale. Code Used (Javascript) var paused : boolean = false; function Update () { if(Input.GetButtonUp("Jump")){ if(!paused){ Time.timeScale = 0; paused= [...]
Related channels
-
For the student, by the student, of the student.
A blog about student life, student activities, student finances and everything related to students.
-
The Student Journals
The Student Journals is an online magazine giving UK university students a platform to express their individual opinion....
-
Malaysia Students Blog
Malaysia Students is a blog on Malaysian major examinations, education news, student resources, student's thoughts and e...