World of Spaceships
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[...] , made and released in around 12 months or so. Star Citizen is an ongoing, ever-growing project with multiple teams behind it and tens of millions of [...]
[...] There’s a reason – well, two reasons – why Star Citizen is so wildly ambitious a project. One, Starlancer. Two, Freelancer. Both are games that came [...]
[...] – and with it offering many of the ideas Star Citizen will bring when it eventually – eventually – releases, why not take a peek at Wing Commander: [...]
[...] to be the year of the spaceship. Let’s run through the forecast for the twelve months ahead. Star Citizen to grow and grow With Frontier’s Elite: Dangerous out in the wild now, albeit with various [...]
[...] and a rather familiar form. Vic Viper, in spirit at least, had made it to Lego kit status. The post Ship of the Week: Vic Viper appeared first on World of Spaceships. [...]
[...] , you have no idea what will happen except that you’ll be with your ship to the very end. The post Ship of the Week: The Kestrel appeared first on World of Spaceships. [...]
[...] rag-tag, fugitive fleet’s lonely quest comes to an end, on a shining planet known as Earth. The post Ship of the Week: Galactica appeared first on World of Spaceships. [...]
[...] ways with it. When it’s gone there’s only one thing we can say to it: See you, space cowboy. The post Ship of the Week: The Bebop appeared first on World of Spaceships. [...]
[...] Did you hear the good news? GoG.com has brought both X-Wing and TIE Fighter, the classic Star Wars space shooters, out of the (space) wilderness and back into our homes. [...]
[...] be switching off our targeting computers all afternoon. The post Star Wars Classics X-Wing and TIE Fighter coming to GOG appeared first on World of Spaceships. [...]
[...] the games playing like a more arcadey version of more strategic titles like X-Wing and TIE Fighter, the lasting power of them as experiences was always going to suffer. Going back to the [...]
[...] at how quaint it all is. But rest assured, in 1990 many socks were indeed blown off at Wing Commander’s visuals. But it’s always been the story at the backbone of this series, and that’s one of [...]
[...] into Star Citizen are coming from. Step two in the trip to the Next Big (Space) Thing: a Wing Commander spin-off that brought agency to the fore. Privateer was the brainchild of Chris Roberts, but [...]
[...] of the two games, is a linear, mission-based space shooter that borrows heavily from the Wing Commander playbook. Not a surprise considering it was dreamt up by that series’ creator after he’d [...]
[...] over Earl’s Court for the past four days, WoS headed over to see the latest in the world of space games. After screaming our way through Alien Isolation and experimenting with a couple of very [...]
[...] to contribute. The World of Spaceships curator page will bring together all the latest and best space games from across the entire spectrum, as well as a few little gems that we’d like to recommend. [...]
[...] with Frontier’s Elite: Dangerous of late. There’s a huge raft of interesting and exciting space games out there at the moment, but this is the one I’ve been spending most time in. We’re in the [...]
[...] of Sam’s playthrough soon, so keep watching the skies for that one. So the new wave of space games was well represented at EGX, with a group of experiences ranging from “intriguing” to “mind- [...]
[...] When you look back on the games of Chris Roberts (and others now at Cloud Imperium Games), it’s startlingly obvious where all the influences [...]
[...] After a long break from the world of game-making, Chris Roberts is back – this time with the crowdfunding record-breaker that is Star Citizen. His magnum opus [...]
[...] so wildly ambitious a project. One, Starlancer. Two, Freelancer. Both are games that came from Chris Roberts (with the former also from his brother Erin), both see huge, intricate stories playing out [...]
[...] The Battlestar Galactica is an ugly ship. Not the exterior of course, I love that. On the outside the Galactica is [...]
[...] known as Earth…” Admittedly that’s the outro speech from the original series of Battlestar Galactica, but it’s way too cool to ignore. Having said that, this week our focus is very [...]
Well, here we are at the end of what’s been one heck of a year for space games, space films, and just space stuff in general. I said way back when t [...]
Regular visitors to the site will have noticed that I’ve been developing an unhealthy obsession with Frontier’s Elite: Dangerous of late. There’ [...]
With the clock striking midnight on December the 31st, as the imitation champagne flowed and everyone came up with their own variation on ‘da da da [...]
[...] Star Citizen. His magnum opus it might be, but Roberts – and a lot of his team at Cloud Imperium Games – have been through many steps along the way. So we thought it’d be good to look [...]
[...] When you look back on the games of Chris Roberts (and others now at Cloud Imperium Games), it’s startlingly obvious where all the influences and hallmarks going into Star Citizen [...]
[...] gap – that blemish – is something that’s clearly played on the minds of those at Cloud Imperium games, and it’s no small coincidence that Star Citizen has been pitched as something of a [...]
[...] , made and released in around 12 months or so. Star Citizen is an ongoing, ever-growing project with multiple teams behind it and tens of millions of [...]
[...] There’s a reason – well, two reasons – why Star Citizen is so wildly ambitious a project. One, Starlancer. Two, Freelancer. Both are games that came [...]
[...] – and with it offering many of the ideas Star Citizen will bring when it eventually – eventually – releases, why not take a peek at Wing Commander: [...]
[...] to be the year of the spaceship. Let’s run through the forecast for the twelve months ahead. Star Citizen to grow and grow With Frontier’s Elite: Dangerous out in the wild now, albeit with various [...]
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