MadVR
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The latest version of madVR is 0.87.10. You can download it by following the link below: madVR v0.87.10 Changelog: madVR v0.87.10 added some optimizations...
To install madVR, please make sure that your system meets the minimum requirements: Graphics card with full D3D9 / PS3.0 hardware support At least ...
These instructions directly come from the latest madVR release. Please note that these are just installation instructions. madVR has a lot of options...
madVR has a lot of options, which can be confusing for new users. It can also be quite demanding of your hardware in its default configuration. Unlike...
Some people figured that it might help madVR author (Madshi) and those who want to keep track of the thread if a survey was created which allowed people...
madVR Updater is a tool that automagically installs or updates madVR on your local Windows machine. As of this writing, madvr-updater is known to work...
The madVR settings profiling logic is very flexible, but also requires a bit of scripting for best effect. Script language is pretty easy. Basically scripting...
For non-English speaking readers, here is a tutorial written in French: Dans ce vaste, mais très complet, tutoriel nous allons aborder le sujet du PC...
madVR is featured on AnandTech article “Getting the Best out of an Ivy Bridge HTPC: Windows 8, madVR and More”: “In the preceding section, we looked...
Excitingly for videophiles, MeediOS now supports the madVR video player codecs. Thanks to ccrocker for writing and supporting this plugin, which has rapidly...
madVR version 0.86.0 introduced the new “smooth motion” frame rate changer (FRC) with the following main features / benefits: (1) Can convert any source...
Unfortunately MadVR has no news yet.
[...] fixed: native DXVA decoding + NNEDI3 chroma up + NVidia -> green color cast fixed: #032: Smooth Motion FRC sometimes failed to activate fixed: #096: Smooth Motion FRC resulted in last/only frame [...]
[...] queue final 16bit processing result is dithered down to RGB output bitdepth bypasses graphics card’s video (damage) algorithms all work is done via GPU shaders (except madVR’s IVTC atm) no [...]
[...] is an advanced video renderer written by Mathias Rauen, which leverages the power of your graphics card (hereby referred to as “GPU”) for advanced video scaling and processing. Just some of the [...]
[...] To install madVR, please make sure that your system meets the minimum requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 128MB of dedicated graphics card memory [...]
[...] Requirements: graphics card with full D3D9 / PS3.0 hardware support at least 128MB of dedicated graphics card memory Windows XP or newer [...]
[...] requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 128MB of dedicated graphics card memory Windows XP or newer madVR Features: High quality chroma upsampling High quality [...]
[...] high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr -> RGB conversion gamut & gamma correction for display calibration full 16bit processing queue final 16bit [...]
[...] High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr -> RGB conversion Gamut & gamma correction for display calibration Full 16bit processing queue Final 16bit [...]
madVR is a high quality GPU assisted video renderer. Features: high quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spl [...]
To install madVR, please make sure that your system meets the minimum requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 1 [...]
[...] madVR is a high quality GPU assisted video renderer. Features: high quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr [...]
[...] At least 128MB of dedicated graphics card memory Windows XP or newer madVR Features: High quality chroma upsampling High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr [...]
[...] quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr -> RGB conversion gamut & gamma correction for display calibration full 16bit [...]
[...] quality chroma upsampling High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr -> RGB conversion Gamut & gamma correction for display calibration Full 16bit [...]
[...] to RGB output bitdepth bypasses graphics card’s video (damage) algorithms all work is done via GPU shaders (except madVR’s IVTC atm) no shortcuts, highest quality has priority over anything else [...]
[...] to RGB output bitdepth Bypasses graphics card’s video (damage) algorithms All work is done via GPU shaders (except madVR’s IVTC atm) No shortcuts, highest quality has priority over anything else [...]
[...] article explains the process of generating 3DLUT corrections using ArgyllCMS for use in MadVR video renderer. Required Software ArgyllCMS v1.6.1 32-bit DispcalGUI 1.5.3.1 MadVR video renderer [...]
[...] The madVR settings profiling logic is very flexible, but also requires a bit of scripting for best effect. [...]
[...] fixed: native DXVA decoding + NNEDI3 chroma up + NVidia -> green color cast fixed: #032: Smooth Motion FRC sometimes failed to activate fixed: #096: Smooth Motion FRC resulted in last/only frame [...]