MadVR
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[...] fixed: native DXVA decoding + NNEDI3 chroma up + NVidia -> green color cast fixed: #032: Smooth Motion FRC sometimes failed to activate fixed: #096: Smooth Motion FRC resulted in last/only frame [...]
[...] queue final 16bit processing result is dithered down to RGB output bitdepth bypasses graphics card’s video (damage) algorithms all work is done via GPU shaders (except madVR’s IVTC atm) no [...]
[...] is an advanced video renderer written by Mathias Rauen, which leverages the power of your graphics card (hereby referred to as “GPU”) for advanced video scaling and processing. Just some of the [...]
[...] To install madVR, please make sure that your system meets the minimum requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 128MB of dedicated graphics card memory [...]
[...] Requirements: graphics card with full D3D9 / PS3.0 hardware support at least 128MB of dedicated graphics card memory Windows XP or newer [...]
[...] requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 128MB of dedicated graphics card memory Windows XP or newer madVR Features: High quality chroma upsampling High quality [...]
[...] high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr -> RGB conversion gamut & gamma correction for display calibration full 16bit processing queue final 16bit [...]
[...] High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr -> RGB conversion Gamut & gamma correction for display calibration Full 16bit processing queue Final 16bit [...]
madVR is a high quality GPU assisted video renderer. Features: high quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spl [...]
To install madVR, please make sure that your system meets the minimum requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 1 [...]
[...] madVR is a high quality GPU assisted video renderer. Features: high quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr [...]
[...] At least 128MB of dedicated graphics card memory Windows XP or newer madVR Features: High quality chroma upsampling High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr [...]
[...] quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr -> RGB conversion gamut & gamma correction for display calibration full 16bit [...]
[...] quality chroma upsampling High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr -> RGB conversion Gamut & gamma correction for display calibration Full 16bit [...]
[...] to RGB output bitdepth bypasses graphics card’s video (damage) algorithms all work is done via GPU shaders (except madVR’s IVTC atm) no shortcuts, highest quality has priority over anything else [...]
[...] to RGB output bitdepth Bypasses graphics card’s video (damage) algorithms All work is done via GPU shaders (except madVR’s IVTC atm) No shortcuts, highest quality has priority over anything else [...]
[...] article explains the process of generating 3DLUT corrections using ArgyllCMS for use in MadVR video renderer. Required Software ArgyllCMS v1.6.1 32-bit DispcalGUI 1.5.3.1 MadVR video renderer [...]
[...] The madVR settings profiling logic is very flexible, but also requires a bit of scripting for best effect. [...]
[...] fixed: native DXVA decoding + NNEDI3 chroma up + NVidia -> green color cast fixed: #032: Smooth Motion FRC sometimes failed to activate fixed: #096: Smooth Motion FRC resulted in last/only frame [...]