MadVR

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Channel Reputation Rank

#408
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'MadVR' channel has an excellent rank. Despite such a rank, the feed was last updated more than a year ago. The channel mostly uses medium-length articles along with sentence constructions of the intermediate readability level, which is a result indicating a well-balanced textual content on the channel.

About 'MadVR' Channel

GPU Assisted High Quality Video Renderer

? Updates History Monthly Yearly
? Content Ratio
? Average Article Length

'MadVR' has mostly short articles at the moment, however, they might have a great potential to develop their materials and quality in future.

short

long

? Readability Level

'MadVR' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'MadVR' contains texts with mostly positive attitude and expressions (e.g. it may include some favorable reviews or words of devotion to the subjects addressed on the channel).

positive

negative

Recent News

Unfortunately MadVR has no news yet.

Download madVR

[...] fixed: native DXVA decoding + NNEDI3 chroma up + NVidia -> green color cast fixed: #032: Smooth Motion FRC sometimes failed to activate fixed: #096: Smooth Motion FRC resulted in last/only frame [...]

Welcome to madVR

[...] queue final 16bit processing result is dithered down to RGB output bitdepth bypasses graphics card’s video (damage) algorithms all work is done via GPU shaders (except madVR’s IVTC atm) no [...]

madVR Guide

[...] is an advanced video renderer written by Mathias Rauen, which leverages the power of your graphics card (hereby referred to as “GPU”) for advanced video scaling and processing. Just some of the [...]

madVR System Requirements

[...] To install madVR, please make sure that your system meets the minimum requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 128MB of dedicated graphics card memory [...]

Welcome to madVR

[...] Requirements: graphics card with full D3D9 / PS3.0 hardware support at least 128MB of dedicated graphics card memory Windows XP or newer [...]

madVR System Requirements

[...] requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 128MB of dedicated graphics card memory Windows XP or newer madVR Features: High quality chroma upsampling High quality [...]

Welcome to madVR

[...] high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr -> RGB conversion gamut & gamma correction for display calibration full 16bit processing queue final 16bit [...]

madVR System Requirements

[...] High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr -> RGB conversion Gamut & gamma correction for display calibration Full 16bit processing queue Final 16bit [...]

Welcome to madVR

madVR is a high quality GPU assisted video renderer. Features: high quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spl [...]

madVR System Requirements

To install madVR, please make sure that your system meets the minimum requirements: Graphics card with full D3D9 / PS3.0 hardware support At least 1 [...]

Welcome to madVR

[...] madVR is a high quality GPU assisted video renderer. Features: high quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr [...]

madVR System Requirements

[...] At least 128MB of dedicated graphics card memory Windows XP or newer madVR Features: High quality chroma upsampling High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr [...]

Welcome to madVR

[...] quality chroma upsampling high quality scaling (bicubic, mitchell, lanczos, spline etc) high quality YCbCr -> RGB conversion gamut & gamma correction for display calibration full 16bit [...]

madVR System Requirements

[...] quality chroma upsampling High quality scaling (bicubic, mitchell, lanczos, spline etc) High quality YCbCr -> RGB conversion Gamut & gamma correction for display calibration Full 16bit [...]

Welcome to madVR

[...] to RGB output bitdepth bypasses graphics card’s video (damage) algorithms all work is done via GPU shaders (except madVR’s IVTC atm) no shortcuts, highest quality has priority over anything else [...]

madVR System Requirements

[...] to RGB output bitdepth Bypasses graphics card’s video (damage) algorithms All work is done via GPU shaders (except madVR’s IVTC atm) No shortcuts, highest quality has priority over anything else [...]

MadVR with ArgyllCMS

[...] article explains the process of generating 3DLUT corrections using ArgyllCMS for use in MadVR video renderer. Required Software ArgyllCMS v1.6.1 32-bit DispcalGUI 1.5.3.1 MadVR video renderer [...]

How to configure profile rules in madVR

[...] The madVR settings profiling logic is very flexible, but also requires a bit of scripting for best effect. [...]

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Download madVR

[...] fixed: native DXVA decoding + NNEDI3 chroma up + NVidia -> green color cast fixed: #032: Smooth Motion FRC sometimes failed to activate fixed: #096: Smooth Motion FRC resulted in last/only frame [...]