Wundermint.com

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Channel Reputation Rank

#612
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Activity Status

Stale

last updated

According to the data and stats that were collected, 'Wundermint.com' channel has quite a good rank. The feed was last updated more than a year ago. In addition 'Wundermint.com' includes a significant share of images in comparison to the text content. The channel mostly uses long articles along with sentence constructions of the intermediate readability level, which is a result that may indicate difficult texts on the channel, probably due to a big amount of industrial or scientific terms.

About 'Wundermint.com' Channel

The Fresh Express RSS

? Updates History Monthly Yearly
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? Content Ratio
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? Average Article Length

'Wundermint.com' provides mostly long articles which may indicate the channel’s devotion to elaborated content.

short

long

? Readability Level

'Wundermint.com' provides texts of a basic readability level which can be quite comfortable for a wide audience to read and understand.

advanced

basic

? Sentiment Analysis

'Wundermint.com' contains texts with mostly positive attitude and expressions (e.g. it may include some favorable reviews or words of devotion to the subjects addressed on the channel).

positive

negative

Recent News
Progress Potpourri

Progress Potpourri

This week's post briefly explains a few systems and the recent improvements to them. Defense Previously, items that gave protection from damage had...

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Throwing A Fit

Throwing A Fit

This week was spent making background changes to some item subsystems and implementing a new type of item. Throwing Weapons While it has been possible...

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The Story So Far

The Story So Far

A while back, I started working on a simple game with some RPG elements. It was dubbed Roguelite (working title) and I whipped up a quick prototype: ...

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In the Navy

In the Navy

Ben McGraw recently posted about reviving an old blog Pact. I have elected, against my better judgment, to participate in said Pact. Posting will commence...

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Blueberry Intervention

I spent about 3 hours on this: I would've spent even more had it not be for Overkill. He helped me figure out what needed fixing (the lighting) and how...

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Name Shame

Name Shame

Very light update this week. The biggest change to mechanics is the addition of an incremental difficulty level. Prior to this, it was possible (and easy...

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On Pain of Death

On Pain of Death

Grue has very politely pointed out that I haven't been updating as much as I should. In light of this, I have been coerced encouraged to add a new post...

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Slippery Stones

Slippery Stones

Chrome users will appreciate that the awards section no longer spills out of its container. This was an unfortunate casualty of getting everything up...

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Validation

Validation

So, this week I wanted to wrap up the Gruedorf improvements by getting it to pass W3C Validation. This was a simple task, but it did take a little time...

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Gruedorf Tweaks

Gruedorf Tweaks

Something was amiss with the Gruedorf Scoreboard after my tinkering last week (thanks for the heads up Kildorf), so I set out to fix it. It turns out...

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No more items

Unfortunately Wundermint.com has no news yet.

But you may check out related channels listed below.

Throwing A Fit

[...] to stat calculation that I've been wanting to use. So, the throwing stats were set up using the new system. It worked exactly as intended (yay!) and I went ahead and added it for equippable items as [...]

Progress Potpourri

[...] been in place since the very first prototype!), I don't think it actually suited the game. The new system is much simpler and leads to quicker, smarter decisions. This is good. Traits These allow the [...]

Gruedorf Tweaks

[...] times were updated in real time?" Yes. Yes it would. And now they do. It seemed a simple task. And it was. Yet it caused me immense grief over a period of several hours. But here we [...]

Validation

[...] I wanted to wrap up the Gruedorf improvements by getting it to pass W3C Validation. This was a simple task, but it did take a little time and I'm glad to have done it. Check it out for yourself: valid [...]

Progress Potpourri

[...] ;). As an item took damage, both its defense and damage reduction would lower in proportion to each other. After sustaining sufficient damage, it would [...]

On Pain of Death

[...] some common bits and pieces between them. What started as Prismatic Arrows 2 has evolved into Juice Game. It's catchy, I know. But clever names come after clever games. So, without further ado, I [...]

Progress Potpourri

[...] . This is good. Traits These allow the player to tailor the game to their taste. Some are simply stat boosts, but others offer new mechanics or adjusted rules. At the outset, the player selects a few [...]

Gruedorf Tweaks

[...] Something was amiss with the Gruedorf Scoreboard after my tinkering last week (thanks for the heads up Kildorf), so I set out to fix it. It [...]

Gruedorf Tweaks

Something was amiss with the Gruedorf Scoreboard after my tinkering last week (thanks for the heads up Kildorf), so I set out to fix it. It turns out [...]

Progress Potpourri

[...] sustaining sufficient damage, it would provide no protection at all. Enter the "Boolean Defense" system. Now, an item retains its full damage reduction until its defense is [...]

The Story So Far

[...] . You collect items. The difficulty increases over the course of the game. The quality of items increases to compensate for the increasing difficulty. Important Details: You have limited recovery [...]

Validation

[...] So, this week I wanted to wrap up the Gruedorf improvements by getting it to pass W3C Validation. This was a simple task, but it did take a little time and I'm glad to have done it. Check it [...]

?Key Phrases
Throwing A Fit

[...] to stat calculation that I've been wanting to use. So, the throwing stats were set up using the new system. It worked exactly as intended (yay!) and I went ahead and added it for equippable items as [...]

Progress Potpourri

[...] been in place since the very first prototype!), I don't think it actually suited the game. The new system is much simpler and leads to quicker, smarter decisions. This is good. Traits These allow the [...]

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