Brandon Dolinski
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[...] Me Not Annie is the student project i worked on while at Vancouver Film School. I was the project manager, as well as sound supervisor for this game. As well with any student project i had my fingers [...]
[...] i would get the experience i need, and be able to learn from the talented designers, project manager, artists and everyone else at relic. And at the end even if i don’t get a job it [...]
[...] Forget Me Not Annie is the student project i worked on while at Vancouver Film School. I was the project manager, as well as sound [...]
[...] web. My technical responsibilities were largely the integration of the audio, the speed and weapon types as well as the ghost tracing system. The later was accomplished largely by inputting x and y [...]
[...] This is Working Title: Ninja Simulator Currently the game consist of 4 area’s the intro area ,the volcano, the pirate fortress and the [...]
[...] Forget Me Not Annie, is now available for download right now. Please download and enjoy this game in which the [...]
[...] x and y co-ordinates into an array at a set time intervals, then creating tween using the tweenmax Api library. As well I took the lead role of designing and was the driving force for the ghost system [...]
Hello world. I have missed you all. Having recently finish Dragon Age 3 Inquisition as part of the game play team, I thought it was a good time t [...]
[...] their angle of inflection. Melee combat is prototyped to demonstrate a sword attack. Ai detection focuses largely on a sight cone which is visible to the player by the light they emit while moving [...]
[...] . I have missed you all. Having recently finish Dragon Age 3 Inquisition as part of the game play team, I thought it was a good time to start up old projects and this is at the top of my list. [...]
[...] Me Not Annie is the student project i worked on while at Vancouver Film School. I was the project manager, as well as sound supervisor for this game. As well with any student project i had my fingers [...]
[...] i would get the experience i need, and be able to learn from the talented designers, project manager, artists and everyone else at relic. And at the end even if i don’t get a job it [...]
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