Game Dev Nation
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[...] world, I could be completely wrong. In fact, I’d *love* to be wrong. Because I love Corona SDK and (spoiler alert!) I’m afraid what’s coming around the corner has the potential [...]
[...] What?! Doing a game with Corona SDK for Windows 8?!? No, bucky, it’s not possible. However, on that web page you will find [...]
[...] market. And with $1.5 million and 10-12 months development Outlaw Game Tools would catapult Corona SDK itself into the “no-brainer” framework to use for 2D games, apps, and interactive [...]
[...] When someone makes a snotty remark about Corona SDK not being powerful enough (remark probably coming from a Cocos2D dev), point them to the [...]
[...] , it’s now looking like Sony’s PlayStation might be the new “fun” house on the block. Why game developers are flocking to Sony and fleeing from Microsoft (Wired [...] [...]
[...] I like interviews with game developers who have made an impact in the industry almost as much as learning technical info. The latter [...]
[...] a co-working space. (2010 population: 280K) Let alone one that’s aimed right at game developers! It’s almost enough to make me want to move to Phoenix… New co-working space opens [...]
[...] Interesting read — especially the part about discoverability. So game developers are having to learn a whole new bunch of skills. Instead of focusing on impressing a [...]
[...] to share knowledge on a more regular basis for the betterment of the art and craft of video game development.” Gamasutra – News – Time to speak more openly about game development [...]
[...] than once, but that’s not so bad. Thinking/planning ahead is a good thing to do in game development. [...]
[...] is the kind of thing that’s cool and fun to do. And if you’re wanting to make game development your career, it’s a good first step. 31 Games In 31 Days: One Developer’s Quest [...]
[...] , but I’m willing to give it a chance. And, it might be a nice prototyping tool for game development. Project Spark [...]
[...] that would happen. But take a look at the demo video in the following article — Project Spark just too cool. And I don’t even like 3D games! When it’s released it will *probably* [...]
[...] ’s news like this that makes me glad to be a game dev today. And couple this with Project Spark and you have the makings for something really cool. Me, liking Microsoft stuff? That& [...]
[...] Project Spark is the one thing that’s making me lean toward Xbox One vs PS4 (no, I haven’t made [...]
[...] Most of the examples in this article aren’t based on 2D games, but the principles apply whether you’re doing 2D or 3D. Gamasutra: Dan Taylor’s [...]
[...] game development course. And fourth priority is to create a video course showing how to create 2D games using Unity. Also mixed in there will be mini tutorials for Corona (and possibly others). Now, [...]
[...] making 2D a first-class citizen. While people have used Unity (often called Unity 3D) to make 2D games, that’s not what the tool was designed for. It was designed to make 3D games and a lot ( [...]
[...] in the game, we also allow the user to switch to Retro Mode where we use the original 1984 game graphics. We also wanted the font to change and found a [...] [...]
[...] Another place to find game graphics. Lots of freebies available on the site, too. If nothing else, better than most placeholder [...]
[...] for a game — any game. Including one written in Corona SDK for iOS and/or Android. The game graphics are public domain. Platformer Game Starter Kit for Windows 8 [...]
[...] : Unity 2D Game Tutorial The tutorial is based off the written tutorials from the guys at Pixelnest Studio (with their permission) and will get you started making a simple shoot ‘em up game. [...]
[...] (This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After finishing the Pixelnest- [...]
[...] (This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After creating the [...]
[...] world, I could be completely wrong. In fact, I’d *love* to be wrong. Because I love Corona SDK and (spoiler alert!) I’m afraid what’s coming around the corner has the potential [...]
[...] What?! Doing a game with Corona SDK for Windows 8?!? No, bucky, it’s not possible. However, on that web page you will find [...]
[...] market. And with $1.5 million and 10-12 months development Outlaw Game Tools would catapult Corona SDK itself into the “no-brainer” framework to use for 2D games, apps, and interactive [...]
[...] When someone makes a snotty remark about Corona SDK not being powerful enough (remark probably coming from a Cocos2D dev), point them to the [...]
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