Liza Shulyayeva
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[...] . The main problem I had with using CocoonJS is a weird mouse offset issue. The game has a Pointer entity that follows the mouse cursor position and interacts with other entities (like buttons and [...]
[...] . The main problem I had with using CocoonJS is a weird mouse offset issue. The game has a Pointer entity that follows the mouse cursor position and interacts with other entities (like buttons and [...]
[...] it touches when clicked. EntityAiController essentially just takes over the position of the pointer entity and simulates clicks to interact with its tiles. I put the initial version of the Toaster- [...]
[...] I quit. I tried, Amazon. I really did. For the last few months I tried to make it work with an EC2 instance for Gastropoda. I tried two main methods of deployment, both of which worked sporadically at [...]
[...] time to deploy Gastropoda to Amazon Web Services - namely Elastic Beanstalk, which utilizes an EC2 instance (reserved) and an RDS DB instance. I started last Saturday. I’ve just now gotten something [...]
[...] I didn’t want to pay for RDS while only hosting one PHP file. I did, however, set up an EC2 instance through Elastic Beanstalk and point a subdomain to it. You can now find a simple progress log ( [...]
[...] A little while ago I wrote about deploying Gastropoda to an Amazon Web Services EC2 instance via Elastic Beanstalk. Since that day I have been running into multiple EB problems. I’m sure [...]
[...] while ago I wrote about deploying Gastropoda to an Amazon Web Services EC2 instance via Elastic Beanstalk. Since that day I have been running into multiple EB problems. I’m sure that if I took the [...]
[...] RDS while only hosting one PHP file. I did, however, set up an EC2 instance through Elastic Beanstalk and point a subdomain to it. You can now find a simple progress log (taken from my [...]
[...] main methods of deployment, both of which worked sporadically at various points: Elastic Beanstalk. Main Problem: Alongside seemingly miscellaneous issues causing EB to terminate and [...]
[...] blog post I decided that it was time to deploy Gastropoda to Amazon Web Services - namely Elastic Beanstalk, which utilizes an EC2 instance (reserved) and an RDS DB instance. I started last Saturday. [...]
[...] My June One Game a Month project is called Interdiction. It’s a two player board game based on Tic-Tac-Toe, but with a [...]
[...] Last night I built randomized eye movement for the cat face in my March One Game a Month project (Promiscuous Flea). In the final version the eye movements won’t be 100% random, but this [...]
[...] led me back to Unity3D. Unity so far So here’s where we are with my October One Game a Month project. I kind of just threw things together until they worked and have decided to stay away from [...]
[...] Promiscuous Flea I played around with object pooling. April – Porting KROOG to the Chrome Web Store taught me about…porting stuff to the Chrome Web Store. May – For Game of Snails [...]
[...] Promiscuous Flea I played around with object pooling. April – Porting KROOG to the Chrome Web Store taught me about…porting stuff to the Chrome Web Store. May – For Game of Snails [...]
[...] Promiscuous Flea I played around with object pooling. April – Porting KROOG to the Chrome Web Store taught me about…porting stuff to the Chrome Web Store. May – For Game of Snails [...]
I was going to do a blog post about my trip to GDC, but to be honest the whole thing was such a whirlwind that now I can’t even decide where to star [...]
[...] copy of what I posted on the laravel.io forum to explain the work ahead. Basically, in the vanilla PHP version I have pages, main object classes, and manager object classes. Two examples: snail.php [...]
[...] the model. For now, though, I just want to get this thing back to the state it was in the vanilla PHP version. Anyway, then there were some other issues with Eloquent relationships, but those were [...]
[...] is custom validators. In Laravel models you can set field rules, such as… In the vanilla PHP version I had to perform a check in updateSnail() - if the modified field was currentJarID, I had [...]
[...] ). From now on any further work on Gastropoda will move past the functionality of the vanilla PHP version. And I’ve already started! I’ve implemented rudimentary race logs and action [...]
[...] actually laying the eggs. Eggs have to stay in the jar for some time before they hatch into baby snails. The baby snails are pregenerated at the time of the mating, not on egg hatching. This is [...]
A lot’s happened with Gastropoda over the last few days, but progress on new features has slowed down because I’ve started working slightl [...]
[...] long since starved due to some of the bugs I mention above. I guess we’ll see how long their baby snails last! There have been a couple of generations so far. [...]
[...] of it. For example, all the snails will probably be drawn on canvas just like they are in the JS version (allowing for more flexibility and add things like movement easily, which you can’t [...]
[...] be creating breeding jars and implementing a basic version of the breeding system I had in the JS version of the game. Real life snails Because I get a lot of my ideas from the game from real life [...]
[...] all the features that I had already done just a few weeks ago. And refactoring the JS version as I learned better Node practices, implementing promises, etc. The weird thing is I don’t even [...]
[...] I’ve started working slightly differently. Instead of just porting everything from the JS version as quickly as possible I’ve started prototyping features and then going back and [...]
My June One Game a Month project is called Interdiction. It’s a two player board game based on Tic-Tac-Toe, but with a twist. The goal of the ga [...]
[...] to build up its own lines. I’ve never made a board game before Interdiction, much less board game AI of any kind. The approach I ended up taking is having an AI Controller entity that takes [...]
[...] communication is implemented in general in regards to JS games. I also learned a bit about snail genetics and creating breeding systems. This project was important for me because the idea for this [...]
[...] communication is implemented in general in regards to JS games. I also learned a bit about snail genetics and creating breeding systems. This project was important for me because the idea for this [...]
[...] communication is implemented in general in regards to JS games. I also learned a bit about snail genetics and creating breeding systems. This project was important for me because the idea for this [...]
[...] . The main problem I had with using CocoonJS is a weird mouse offset issue. The game has a Pointer entity that follows the mouse cursor position and interacts with other entities (like buttons and [...]
[...] . The main problem I had with using CocoonJS is a weird mouse offset issue. The game has a Pointer entity that follows the mouse cursor position and interacts with other entities (like buttons and [...]
[...] it touches when clicked. EntityAiController essentially just takes over the position of the pointer entity and simulates clicks to interact with its tiles. I put the initial version of the Toaster- [...]
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