Lol3v3
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[...] will help your team make decisions over what move you make next, if you can fight the enemy team right now, if you should retreat to an area of the map. As the support player I also make it my [...]
[...] you usually secure major tangible objectives after a team fight. Sometimes you can surprise the enemy team but with the tiny map, the enemies can usually rotate fast enough to counter your push. [...]
[...] strong combo. Once reaching level 6 she’s able to instantly remove a member from the enemy team from a teamfight by simply stunning and following up with a good ultimate. Syndra also [...]
[...] extremely weak now early game and she takes so much time to get to her power spike which is late game. She feels so underwhelming right now. RIP Cassiopeia. Azir: He feels really clungy because he [...]
[...] with bruisers like Jarvan or Pantheon. His Ultimate makes him scale extremely well to late game as well making him super tanky and while building cooldown reduction on him, it’s extremely hard [...]
[...] % cooldown reduction is pretty good as well. Banshee’s Veil: I get this around mid to late game if I am playing against heavy magic damage team and I feel like I need to be more [...]
[...] can completely change the fight in her teams favour. Which it is really scary to go against a late game Orianna, one good ultimate can suddenly change everything. Her ball grants vision allowing her [...]
[...] out the next spawning minion wave or denying the enemy their jungle as much as possible. Tangible objectives This is physical objectives that exist as an actual thing. Towers, altars, enemy champions [...]
[...] should prioritize your tangible objectives. It’s not set in stone and depending on team compositions some objectives should switch position. If a team would be really good at locking you [...]
[...] will help your team make decisions over what move you make next, if you can fight the enemy team right now, if you should retreat to an area of the map. As the support player I also make it my [...]
[...] you usually secure major tangible objectives after a team fight. Sometimes you can surprise the enemy team but with the tiny map, the enemies can usually rotate fast enough to counter your push. [...]
[...] strong combo. Once reaching level 6 she’s able to instantly remove a member from the enemy team from a teamfight by simply stunning and following up with a good ultimate. Syndra also [...]
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