Unity Technologies Blog

?

Channel Reputation Rank

#28
?

Activity Status

Alive

last updated

According to the data and stats that were collected, 'Unity Technologies Blog' channel has an outstanding rank. In addition 'Unity Technologies Blog' includes a significant share of images in comparison to the text content. The channel mostly uses long articles along with sentence constructions of the intermediate readability level, which is a result that may indicate difficult texts on the channel, probably due to a big amount of industrial or scientific terms.

About 'Unity Technologies Blog' Channel

A glimpse inside Unity Technologies...

? Updates History Monthly Yearly
? Content Ratio
? Average Article Length

Long articles are widely used on 'Unity Technologies Blog' as elaborated and interesting content can help the channel to reach a high number of subscribers. In addition there are a few medium length articles.

short

long

? Readability Level

Intermediate readability level is common for 'Unity Technologies Blog' articles as it addresses the matters that demand certain level of education to be understood. Sometimes the channel gets even more difficult by issuing pieces of advanced readability level (there are just a few of them). In addition the channel contains some materials of a basic readability level.

advanced

basic

? Sentiment Analysis

Positive emotional expressions prevail throughout the texts: they may include favorable reviews, appreciation or praise in regard to the subjects addressed on the channel. However, the channel also contains some rather negative or critical records that make up just a small amount of all its content.

positive

negative

Recent News

Unfortunately Unity Technologies Blog has no news yet.

But you may check out related channels listed below.

Happy birthday to us – Unity Asset Store turns four

[...] A lot can happen in 4 years, and, as far as the Unity Asset Store is concerned, it certainly has. Asset Store growth has outstripped even that of the Unity [...]

The hobbyist and the Asset Store – success with Stealth

[...] assets in Nicolas’ game are taken straight from the Asset Store. Amongst other things, he used a Mixamo character for his protagonist and a few Manufactura K4 [...]

Should I do it myself, or use the Asset Store?

[...] PlayerPrefs Window is an example of a game functionality that they decided to buy on the Asset Store instead of developing themselves. It’s a little console with all the player preferences that [...]

The student and the Asset Store extension

[...] Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some code or models you think [...]

An introduction to advertising

[...] attractive, you’ll need the services of an advertising network. Advertising networks, such as Unity Ads (currently, probably the fastest-growing Game Ad network in the world) receive money from [...]

Crossy Road and Unity Ads

[...] is especially important to parents of small children. Hipster Whale heard good things about Unity Ads and since they were already familiar with the Unity engine, it was a pretty easy decision. “It [...]

Unite 2014 Wrap Up

[...] social hubs for individual games where developers can take a more active role in discussions. Unity Ads launched the open beta for the cross-promotion video and pictures ad solution. We also revealed [...]

Showing ads in your game to make money

[...] first thing you’ll have to do is to look for a great ad network to partner with (like Unity Ads). Ad networks serve up the ads that you show inside your game and pay you – just [...]

Announcing the Unity Analytics Open Beta

[...] of your game. READY TO TRY OUT UNITY ANALYTICS BETA? Sign up now. The beta is free to all Unity developers! After signing up, if you have thoughts and experiences you want to share or features you [...]

Starting the Ukrainian Unity User Group

[...] : For almost two years I’ve been waiting for someone to organize a Ukrainian community of Unity developers. When local studio Nravo recently started a group that held regular Unity meetings and [...]

Testing the Audio Mixer

[...] started to sneak into my mind: simplicity. Some years ago, during a Hack Week for Unity developers, the overall theme for the Hack Week was simplicity. One way of interpreting this [...]

Unity developers shine at Ludum Dare 30

The history of the Ludum Dare development contest arguably stretches back to the dawn of game jams. The inaugural Ludum Dare took place way back in 2 [...]

R&D Christmas update

[...] shipped on it several months ago. We believe that WebGL can change the face of Web gaming: game developers will get access to billions of gamers without needing to install an additional external [...]

Assembly Updater: Faster API usage detection

[...] scan the assemblies at import time, looking for such changed API references. For most game developers this works well (since usually they don’t keep importing assemblies all day long), but [...]

How Spry Fox harnessed Cloud Build

[...] and gather feedback from teammates, beta players, clients, publishers and partners, game developers need to have a streamlined and effective method for building new versions and [...]

7DFPS 2014

[...] Last week saw game developers across the globe coming together to take part in the 3rd annual 7DFPS (7 Day First Person [...]

Indie while Expecting: The story of Glyph Quest

[...] any spare money in our monthly budget. Nappies are really expensive! Plus, we just never needed Unity Pro features.” Anyone can publish a game with the free version of Unity, our only restriction is [...]

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

[...] Unity Free integration for Oculus gives you access to the exact same Oculus features as users of Unity Pro. You can use Unity 4.6 and the Oculus integration package to deploy any sort of VR content [...]

Global Game Jam 2015

[...] It’s that time of the year again! Global Game Jam is on next weekend! Unity Pro trial licenses are available to download right now, so you can prepare your toolset for the jam.  [...]

Expanded Oculus Rift Support in Unity

[...] working with Oculus to make the current Oculus plug-in, one that has been available for free for Unity Pro users, also available for those making games with the free version of Unity. This new plugin [...]

Optimizing Shader Info Loading, or Look at Yer Data!

[...] build. Things I’ll be measuring: Import time. How much time it takes to reimport the shader in Unity editor. Since Unity 4.5 this doesn’t do much of actual shader compilation; it just extracts [...]

The Asset Store and Unity 5

[...] issues you may encounter. If you’re an Asset Store publisher Unity 5 changes the way the Unity Editor handles Asset Store packages. Therefore, in preparation for its release, we’ve [...]

Curious Case of Slow Texture Importing, and xperf

[...] image into memory buffer? Depends. I’d guess in 95% cases it is okay, especially now that Unity editor is 64 bit. Uncompressed data for majority of images will end up being much larger than the [...]

Art Avatar at Centre Pompidou

[...] and I worked with with Centre Pompidou. In practice, this involved us setting up a PC with the Unity Editor installed on it so that anyone visiting the exhibition can get their hands on it. We also [...]

More Open-Source Initiatives from Unity

[...] on BitBucket, as do custom extensions to Mercurial, the version control system we use. Unity Technologies employs several developers to contribute to the open-source projects that we we use (check [...]

A Primer on Repeatable Random Numbers

[...] functions in C# on BitBucket. This is maintained privately by me in my free time, not by Unity Technologies. Besides the optimizations I also added extra methods to get the output as an integer [...]

Celebrating our first Cloud Hack Week

[...] ’d like to see developed?  Throw us a comment.  Want to be a part of Hack Week by joining Unity Technologies? Check out our open positions. [...]

Magical moments: What the Everyplay acquisition means for developers

[...] bleeding edge.  My latest experience of change was when Applifier was acquired by Unity Technologies in March this year. It may sound like a simple acquisition but for me it heralds a profound [...]

Unity 4.6.2 iOS 64-bit support

[...] During our alpha and beta cycles we’ve benefited from lots of really useful feedback from the Unity Community. And, users testing our iOS 64-bit and IL2CPP support frequently reported their scripts [...]

The Unity Community Out in Force at E3

E3 is always an exciting time for the games industry. We get to watch the fireworks and amazing games announced and/or demonstrated at the show. This [...]

Leading Unity into the Future

[...] to see his passion for Unity and what we’re doing here grow as he got to know the Unity community better and better. So, what does this mean for me? It means I get to get back to doing [...]

Art Avatar at Centre Pompidou

[...] we’re able to help introduce digital art to thousands of French teenagers and connect the Unity community with French journalists and the art world. Art Avatar is an immersive and interactive [...]

Unity at Gamescom: the true community spirit

[...] their projects. We made our booth a show area for people to meet Unity reps, to talk to Unity users, to play Unity games and to check out the upcoming Unity 5. It worked out great! Unity users [...]

Physically Based Shading in Unity 5: A Primer

[...] we call Standard Shader, which put together a full PBS model and makes it easily accessible to Unity users. The Standard Shader is designed with hard surfaces in mind (what is also known as “ [...]

Building Better Documentation

[...] the common case is that you wish that it would just work. Here’s the journey that most Unity users go through when learning a new feature: Fundamentals describe what the whole feature is [...]

?Key Phrases
Happy birthday to us – Unity Asset Store turns four

[...] A lot can happen in 4 years, and, as far as the Unity Asset Store is concerned, it certainly has. Asset Store growth has outstripped even that of the Unity [...]

The hobbyist and the Asset Store – success with Stealth

[...] assets in Nicolas’ game are taken straight from the Asset Store. Amongst other things, he used a Mixamo character for his protagonist and a few Manufactura K4 [...]

Should I do it myself, or use the Asset Store?

[...] PlayerPrefs Window is an example of a game functionality that they decided to buy on the Asset Store instead of developing themselves. It’s a little console with all the player preferences that [...]

The student and the Asset Store extension

[...] Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some code or models you think [...]

Related channels